Relics

Ankh Amulet

Ankh Amulet

  • Tier:
    2
  • Type:
    Passive

Gain enhanced incoming healing and a deathrattle which delays your death.

  • HEAL POWER:
    20%/25%/30%/35%/40%/45%
  • DEATH DELAY:
    2/2.2/2.4/2.6/2.8/3s
  • SUPER: Wrath of Anubis
    Every time you recover 250 health from any source, gain 4% attack damage for 10 seconds
  • SUPER: Breath of Anubis
    +1s death delay
  • SUPER: Gift of Anubis
    +50% incoming healing.
  • JUICY: Judgment of Anubis
    Upon your first death, Anubis's spirit takes over, bestowing +200 attack damage and global attack range. With a mighty howl, he Fears enemies in a 400 radius for 2.5 seconds. For every 250 HP healed prior to dying, the radius increases by 150.
Aztec Death Whistle

Aztec Death Whistle

  • Tier:
    1
  • Type:
    Passive

Passively lowers magic armor and Toughness of surrounding enemies.

  • RADIUS:
    600
  • MAGIC ARMOR REDUCTION:
    4/6/8/10/12/14
  • TOUGHNESS REDUCTION:
    15%/18%/21%/24%/27%/30%
  • SUPER: Rite of Endurance
    Gain 80% toughness that tapers off over 10s
  • SUPER: Rite of Agony
    +150 radius
  • SUPER: Rite of Vengeance
    Curse your killer, dealing 8% of their max HP as damage per second and lowering incoming healing by 50% for 5s
  • JUICY: Whispers of Death
    At the start of each round a death whistle sounds, calling the attention of the gods. Their judgement comes after the first hero dies. If it is an enemy, this relic's magic armor reduction is doubled for the rest of the round. If it is an ally, your team gains 20 bonus magic armor for the rest of the round
Aztec Sun Stone

Aztec Sun Stone

  • Tier:
    1
  • Type:
    No Target

Ignites self ablaze, dealing magic damage to both the wielder and nearby foes. Delays damage taken, returning at a later time. Return damage is non-lethal.

  • DAMAGE DELAY:
    30%/34%/38%/42%/46%/50%
  • DAMAGE PER SECOND:
    50/70/90/110/130/150
  • DURATION:
    8
  • DAMAGE RETURNED OVER:
    8s
  • SUPER: Sinner's Sacrifice
    Enemies affected have -40% incoming healing
  • SUPER: Delayed Sacrifice
    +15% damage delay
  • SUPER: Lifeblood Sacrifice
    Grants +30% relic lifesteal while active
  • JUICY: Ultimate Sacrifice
    Radius and Damage are doubled
  • Mana Cost 150
  • Cooldown 15
  • Cast Point 0.5
Barbed Wire

Barbed Wire

  • Tier:
    1
  • Type:
    Passive

Passively returns damage when attacked.

  • DAMAGE RETURN:
    20/26/32/38/44/50
  • MAX HEALTH DAMAGE RETURN:
    1%/1.2%/1.4%/1.6%/1.8%/2%
  • SUPER: Wirewall
    Gain 30 physical armor when falling below 50% health. Duration: 8
  • SUPER: Razorback
    Gain 15 attack damage after returning 200 damage (from any source). Duration: 12
  • SUPER: Death Trap
    Deathrattle: Closest ally hero gains the effects of this relic.
  • JUICY: No Man's Land
    At the start of the round, cover the entire arena with barbed wire, dealing 100 damage per second to all enemies for the entire round.
Basketball

Basketball

  • Tier:
    2
  • Type:
    Unit Target

Slam dunks on an enemy unit dealing pure damage. If the unit is killed within the timer, the cooldown is instantly reset and the caster gains permanent physical armor.

  • DAMAGE:
    150/200/250/300/350/400
  • KILL TIMER:
    3
  • ARMOR GAIN:
    0.75/1/1.25/1.5/1.75/2
  • SUPER: Posterize
    +500 cast range and the caster will travel to the enemy target's location.
  • SUPER: Posterize
    +0.75 armor gain per kill
  • SUPER: On Fire
    Each subsequent cast will deal +100 more damage. Resets each round.
  • JUICY: And One
    Also dunks on the enemy's farthest ally.
  • Mana Cost 70
  • Cooldown 6
  • Cast Point 0.5
  • Cast Range 300
Bazooka

Bazooka

  • Tier:
    2
  • Type:
    Unit Target

Launches a high-speed rocket at an enemy, dealing pure damage and stunning them briefly. If the target dies shortly after being hit, the wielder permanently adds damage to this relic.

  • PURE DAMAGE:
    600/620/640/660/680/700
  • DAMAGE ON KILL:
    20/24/28/32/36/40
  • STUN:
    1
  • DAMAGE WINDOW:
    7
  • SUPER: Stun Duration Protocol
    +1 stun duration
  • SUPER: Rapid Fire Protocol
    10% chance to shoot rocket when attacking
  • SUPER: Knockback Protocol
    Knocks target back 1000 units
  • JUICY: Blast Zone Protocol
    Rocket explodes in 600 radius
  • Mana Cost 300
  • Cooldown 30
  • Cast Point 0.8
  • Cast Range 1000
Bear Trap

Bear Trap

  • Tier:
    1
  • Type:
    No Target

Sets a concealed trap that arms shortly after placement. Enemies that trigger it will take magic damage and be immobilized and disarmed for a brief duration. The trap moves slowly towards the closest enemy.

  • DAMAGE:
    200/230/260/290/320/350
  • ROOT:
    3/3.2/3.4/3.6/3.8/4
  • ACTIVATION DELAY:
    1
  • ACTIVATION RADIUS:
    400
  • SUPER: Hunter's Grip
    Applies Break
  • SUPER: Hunter's Bind
    Applies silence
  • SUPER: Hunter’s Boon
    Reduces the cast speed of hero's relics by 50%
  • JUICY: Massive Trap
    Your first trap is massive, and affects all units globally.
  • Mana Cost 100
  • Cooldown 8
  • Cast Point 0.5
Blade of Ramses

Blade of Ramses

  • Tier:
    1
  • Type:
    Passive

After enduring multiple attacks, the wielder dashes to nearby enemies, striking them and stealing attack speed temporarily. Does not activate if the wielder is stunned or taunted.

  • REQUIRED ATTACKS TAKEN:
    5
  • ATTACK SPEED STEAL:
    40/48/56/64/72/80
  • BUFF DURATION:
    4
  • SUPER: Pharaoh's Edge
    +40 attack speed stolen
  • SUPER: Pharaoh's Assault
    +50% lifesteal for 4s
  • SUPER: Pharaoh's Wrath
    Grants +100 damage on each slash
  • JUICY: Pharaoh's Smite
    Passively grants 20% dodge. Whenever this hero dodges an attack, Ramses' ghost will counter-attack with a 200% critical strike and 250% cleave.
Boomerang

Boomerang

  • Tier:
    1
  • Type:
    Point Target

Hurls a boomerang in a large arc hitting any units it passes through, eventually returning to the caster. Enemies affected by the boomerang will take magic damage and gain a stacking debuff, which causes that unit to take extra damage from the caster for a short time.

  • DAMAGE:
    120/130/140/150/160/170
  • BONUS DAMAGE PER STACK:
    13%/14%/15%/16%/17%/18%
  • STACK DURATION:
    10
  • SUPER: Arcane Boomerang
    Increases damage by 8% of your max mana as damage
  • SUPER: Jumbo Boomerang
    Boomerang becomes 3x larger and slows for 10 (slow stacks)
  • SUPER: Fiery Boomerang
    Boomerang lights enemies on fire, dealing 30 damage per second over 5s and reducing incoming healing by 40%
  • JUICY: Kangaroo Throw
    -4s cooldown
  • Mana Cost 65
  • Cooldown 7
  • Cast Point 0.3
  • Cast Range 2000
Borgia Poison

Borgia Poison

  • Tier:
    1
  • Type:
    Point Target

Unleashes a toxic mist that deals damage over time and reduces physical armor

  • DAMAGE PER SECOND:
    40/45/50/55/60/65
  • PHYSICAL ARMOR REDUCTION:
    3.5/4/4.5/5/5.5/6
  • RADIUS:
    700
  • DURATION:
    8
  • SUPER: Weakening Agent
    -50% Toughness to enemies
  • SUPER: Protective Agent
    Allies gain positive effects
  • SUPER: Cleansing Agent
    Initial explosion dispels enemy buffs
  • JUICY: Pervasive Agent
    Prevents healing. Pierces
  • Mana Cost 150
  • Cooldown 12
  • Cast Point 0.5
  • Cast Range 1000
Bowling Ball

Bowling Ball

  • Tier:
    1
  • Type:
    Point Target

Rolls a bowling ball at the nearest target, knocking back and stunning any foes in its path until it collides with a wall. Each struck enemy is treated as a pin, taking damage and being temporarily stunned.

  • STUN:
    1.75/1.95/2.15/2.35/2.55/2.75
  • DAMAGE:
    170/185/200/215/230/245
  • KNOCKBACK DURATION:
    0.25
  • SUPER: Quick Frame
    Increases speed and radius by 1.5x, but halves stun duration
  • SUPER: Power Lane
    +150 damage and each enemy hit increases damage by +150.
  • SUPER: Alley Rally
    When cast, allies in 500 radius and allies hit by the ball will gain +100 attack speed and 25% physical lifesteal for 5 seconds
  • JUICY: Turkey
    The bowling ball never stops, but will slow down by 150 and have its damage reduced by 25% whenever it hits a wall. Can never go below 100 movement speed or 100 damage.
  • Mana Cost 125
  • Cooldown 14
  • Cast Point 0.7
  • Cast Range 2000
Boxing Gloves

Boxing Gloves

  • Tier:
    2
  • Type:
    Unit Target

The caster challenges an enemy hero to a boxing match. Enemy hero is taunted during the bout. If victorious, the wielder gains a permanent boost to attack damage. Pierces Unstoppable

  • DAMAGE INCREASE:
    20/22/24/26/28/30
  • DURATION:
    5
  • SUPER: Corner Pull
    Costs no mana, has +400 cast range and enemy is pulled to caster's location
  • SUPER: Boxing Match
    The lights dim with a spotlight on the boxing fight. If one of the boxers dies, their dead body is thrown across the arena, dealing 50% of the damage that was dealt to them during the round to heroes within a 300 radius and stunning for 1 second
  • SUPER: Heavyweight Bout
    Gain Unstoppable for the duration
  • JUICY: KO
    Reduce the cooldown of this relic by 15 if you win the fight
  • Mana Cost 100
  • Cooldown 20
  • Cast Point 0.4
  • Cast Range 400
Boxing Robes

Boxing Robes

  • Tier:
    2
  • Type:
    No Target

Gain attack speed and health regeneration. Each enemy hero that becomes disabled in the area will increase these effects. Disables include Stuns, Roots, Taunts, and Fears over 0.5s long. Undispellable.

  • ATTACK SPEED:
    70/80/90/100/110/120
  • HEALTH REGEN:
    30/35/40/45/50/55
  • DURATION:
    30
  • BONUS EFFECT:
    100
  • BONUS DURATION:
    3
  • SUPER: Wrestle an Alligator
    Attacks provide 2 physical armor for 5 seconds
  • SUPER: Float like a Butterfly
    +40 health regen and +25 move speed during the buff
  • SUPER: Sting like a Bee
    Passively return 30 physical damage to attackers per ultimate equipped
  • JUICY: G.O.A.T.
    On cast, a former champion boxer spawns next to the caster and mimics their moves. The boxer is untargetable, invulnerable and silenced. They have the same stats as the caster and will attack the same target.
  • Mana Cost 100
  • Cooldown 60
  • Cast Point 0.3
Catapult

Catapult

  • Tier:
    2
  • Type:
    Passive

The wielder mounts a catapult, with greater attack and cast range. Attacks splash to nearby enemies for partial damage. However, this power comes at the cost of reduced toughness and movement speed.

  • MINIMUM ATTACK/CAST RANGE:
    1200
  • SPLASH DAMAGE:
    50%
  • SPLASH RADIUS:
    300/310/320/330/340/350
  • TOUGHNESS:
    -70%/-63%/-56%/-49%/-42%/-35%
  • MOVESPEED:
    -40
  • SUPER: Scrap Metal Rounds
    +50% splash damage. +75 splash radius.
  • SUPER: Diseased Corpse Rounds
    Attacks steal 5 damage from each enemy damaged per attack. Lasts 6 seconds
  • SUPER: Hot Oil Rounds
    Attacks slow the enemy, reducing attack speed by 60, move speed by 25, and cast times by 25%.
  • JUICY: War-Hardened
    Passively gain unstoppable for 10s. 8s cooldown
Celtic Axe

Celtic Axe

  • Tier:
    1
  • Type:
    Unit Target

The wielder sacrifices a portion of their health, becomes Unstoppable and leaps towards the farthest enemy in range. Enemies in the area take damage based on their current health.

  • CURRENT HP IN DAMAGE:
    36%/39%/42%/45%/48%/51%
  • UNSTOPPABLE DURATION:
    2
  • RADIUS:
    375
  • SUPER: Gaelic Tenacity
    Increases Unstoppable duration by 4s
  • SUPER: Gaelic Vengeance
    The damage you take from casting is applied to enemy targets as well
  • SUPER: Gaelic Guardian
    Provides 35% barrier to allies caster jumps over for 10s
  • JUICY: Gaelic Onslaught
    Cast range increased to global. Any units the caster passes through within a 300 radius will take full damage from this relic.
  • Max Health Cost 18%/20%/22%/24%/26%/28%
  • Cooldown 12
  • Cast Point 1
  • Cast Range 1600
Celtic Club

Celtic Club

  • Tier:
    1
  • Type:
    Unit Target

Pummels the closest enemy with a flurry of smashes, stunning them for the duration. Enemies close to the smashes are periodically stunned and damaged. Channeling

  • MAX CHANNEL DURATION:
    3s
  • SMASH RADIUS:
    550/570/590/610/630/650
  • MAGIC DAMAGE:
    100/140/180/220/260/300
  • STUN DURATION:
    0.2
  • TIME BETWEEN SMASHES:
    0.75
  • SUPER: Fortified Smash
    Each smash increases physical armor of allies in radius by 4 for 10 seconds
  • SUPER: Unrelenting Smash
    +1.5s channel time
  • SUPER: Thunderous Smash
    +200 radius
  • JUICY: Eternal Smash
    Each smash applies an attack that crits for 200% magic damage
  • Mana Cost 120
  • Cooldown 12
  • Cast Point 0.6
  • Cast Range 400
Claw Machine

Claw Machine

  • Tier:
    2
  • Type:
    No Target

Spawns a claw machine next to the caster which grabs random enemies within range and moves them closer to the machine, inflicting stun and damage during the grab.

  • CLAW DAMAGE:
    200/220/240/260/280/300
  • MACHINE GRAB RANGE:
    800/880/960/1040/1120/1200
  • MACHINE DURATION:
    12
  • CLAW GRAB COOLDOWN:
    8
  • SUPER: Prize Drop
    Targets have their magic armor reduced by 15 for 5 seconds.
  • SUPER: Prize Extension
    +8s duration
  • SUPER: Prize Boost
    +75 attack damage to all allies in 500 radius for 6 seconds.
  • JUICY: Double Prize
    Machine gains an additional claw.
  • Mana Cost 100
  • Cooldown 23
  • Cast Point 0.3
Conga Drums

Conga Drums

  • Tier:
    1
  • Type:
    Unit Target

Beats inspire a rhythm, granting the nearest ally hero increased attack speed and movement speed.

  • ATTACK SPEED:
    60/66/72/78/84/90
  • MOVEMENT SPEED:
    15/17/19/21/23/25
  • DURATION:
    10
  • SUPER: Tempo Charge
    +70 attack speed
  • SUPER: Tempo Surge
    Gain attack damage equal to your movespeed during the buff
  • SUPER: Tempo Drive
    Grants Unstoppable for 2s
  • JUICY: Rhythmic Resonance
    Casts on all allied heroes. Once duration is over, it will recast again automatically.
  • Mana Cost 75
  • Cooldown 15
  • Cast Point 0.4
  • Cast Range 750
Cursed Visage

Cursed Visage

  • Tier:
    1
  • Type:
    No Target

Curses a random enemy hero of the same type, dealing magical damage per second and stealing attributes unique to the caster's class.
If no enemy of the same type exists, it will curse a random enemy.

  • CURSE DURATION:
    10
  • DMG PER SECOND:
    50/60/70/80/90/100
  • ASSASSIN ATTACK DAMAGE:
    30/35/40/45/50/55
  • RANGER ATTACK SPEED:
    50/60/70/80/90/100
  • TANK BARRIER:
    15%/18%/21%/24%/27%/30%
  • WITCH RELIC POWER:
    10%/12%/14%/16%/18%/20%
  • SUPER: Curse of Mana Tapu
    Target has -80% incoming healing
  • SUPER: Curse of Manaaki's Favor
    -7s cooldown
  • SUPER: Curse of Taniwha’s Wrath
    Damage changed to Pure, and heals you for the damage dealt
  • JUICY: Curse of Whakawhirinaki
    You gain the bonus for every type
  • Mana Cost 75
  • Cooldown 17
  • Cast Point 0.5
Devil's Bible

Devil's Bible

  • Tier:
    1
  • Type:
    Passive

Relics now cost health instead of mana. Passively grants relic lifesteal.

  • MANA TO HEALTH COST:
    100%
  • RELIC LIFESTEAL:
    25%/30%/35%/40%/45%/50%
  • SUPER: Health Pact
    Gain max HP equal to 50% of self-damage taken.
  • SUPER: Blood Offering
    Gain 50 health regen
  • SUPER: Sinner's Verse
    +4% relic power per 100 max mana
  • JUICY: Sinner's Gambit
    When the wielder's health falls below 20% of their maximum health, this relic instantly swaps the wielder's health percentage with the highest percentage health enemy within 800 units. Cooldown: 8
Dinosaur Fossil

Dinosaur Fossil

  • Tier:
    1
  • Type:
    No Target

Summons a circling ring of chickens around the wielder. When attacked or targeted by a relic, a chicken absorbs the damage and explodes, dealing physical damage to the attacker.

  • CHICKENS:
    4/5/6/7/8/9
  • CHICKEN DAMAGE:
    40/50/60/70/80/90
  • ABSORBED DAMAGE:
    100%
  • DAMAGE THRESHOLD:
    50
  • DURATION:
    12
  • SUPER: Fossilized Claws
    Enemies damaged by the chicken lose 2 armor for 6s.
  • SUPER: Explosive Chickens
    Chickens stun for 0.3s
  • SUPER: Offensive Flock
    When chickens explode they provide caster with +25 attack damage for 15s.
  • JUICY: Rooster Crow
    Giant T-Rex head appears and roars for 5 seconds. Units caught within the blast for more than 1 second will be stunned for 3 seconds and take 20% more damage in this state. Occurs once per battle. Pierces Unstoppable.
  • Mana Cost 150
  • Cooldown 15
  • Cast Point 0.5
Divine Diadem

Divine Diadem

  • Tier:
    1
  • Type:
    Passive

Bestows a chance for attacks and relics to deal a critical strike, while also granting the wielder lifesteal.

  • CRITICAL DAMAGE:
    175%
  • CRITICAL CHANCE:
    23%/25%/27%/29%/31%/33%
  • CRITICAL LIFESTEAL:
    40%/43%/46%/49%/52%/55%
  • SUPER: Imperial Hunger
    +25% lifesteal
  • SUPER: Imperial Assault
    First instance of damage is guaranteed to crit
  • SUPER: Imperial Corrosion
    Critical strikes reduce target's physical and magic armor by 1 for 6 seconds.
  • JUICY: Imperial Favor
    Caster gains 3% crit chance and 3% cast speed on relics every 1s until combat ends
Dog Tags

Dog Tags

  • Tier:
    2
  • Type:
    Passive

Provides damage block from all sources. Gain 10/14/18/22/26/30 permanent health when an enemy in 1200 radius dies.

  • DAMAGE BLOCK:
    15/18/21/24/27/30
  • HEALTH GAINED:
    10/14/18/22/26/30
  • GAIN HEALTH RADIUS:
    1200
  • SUPER: Combat Resilience
    Cleanses after taking 300 damage. 5s cooldown
  • SUPER: Combat Finale
    Deathrattle: Explode for 250 + 30% of all damage taken as magic damage in a 450 radius
  • SUPER: Combat Efficiency
    +20 damage block
  • JUICY: Fire in the Hole
    When attacked, there is a 15% chance to throw a grenade towards your attacker. Grenade deals 400 damage in 300 radius and reduce attack damage by 50% for 6 seconds.
Endeavor Cannon

Endeavor Cannon

  • Tier:
    1
  • Type:
    Passive

Fires a cannonball periodically through attacks, stunning enemies in a small area and dealing physical damage.

  • ATTACKS REQUIRED:
    4
  • STUN:
    0.75/0.8/0.85/0.9/0.95/1
  • DAMAGE:
    100/125/150/175/200/225
  • RADIUS:
    200
  • SUPER: Rally Round
    Cannonballs heal self and allies in 700 radius for 100% of damage dealt
  • SUPER: Endeavor's Reach
    +300 radius
  • SUPER: Incendiary Round
    Cannonballs deal 100 damage over 3 seconds in a 400 radius upon impact
  • JUICY: Penetration Round
    Cannonballs pierce Unstoppable and add your attack damage
F-1 Rocket Engine

F-1 Rocket Engine

  • Tier:
    2
  • Type:
    Unit Target

Propels the wielder toward a target with immense speed, stunning them and dealing damage on impact

  • PURE DAMAGE:
    200/220/240/260/280/300
  • STUN:
    2/2.2/2.4/2.6/2.8/3
  • BONUS SPEED:
    200
  • SUPER: Rocket Thrust
    Reduces cast speed by half and increases bonus speed by 100
  • SUPER: Stabilized Thrust
    Grants 4 seconds of Unstoppable
  • SUPER: Final Countdown
    After landing the rocket explodes after a 3s delay, dealing 400 magic damage and healing for damage dealt
  • JUICY: Moon Landing
    After first target is hit, the Moon comes crashing down over a 4 second period. The Moon deals 300 damage per second. After 4 seconds, the Moon explodes, stunning units for 3.5 seconds. Radius: 800
  • Mana Cost 125
  • Cooldown 18
  • Cast Point 0.8
  • Cast Range 3000
Feathered Aegis

Feathered Aegis

  • Tier:
    2
  • Type:
    Passive

Grants the wielder 50% barrier at the start of the round, diminishing by 4% per second

  • SUPER: Level 2
    Becomes Unbreakable and Undispellable
  • SUPER: filler1
    undefined
  • SUPER: filler2
    undefined
  • JUICY: Level 3
    Barrier now starts at 100%
Flamethrower

Flamethrower

  • Tier:
    2
  • Type:
    Passive

Chance for an attack to activate a flamethrower that deals critical strike damage to the enemy target and any units in the travel path.

  • CHANCE:
    15%
  • DAMAGE:
    250%/290%/330%/370%/410%/450%
  • RADIUS:
    300
  • MIN FLAME LENGTH:
    800
  • SUPER: Trigger Flame
    +5% chance
  • SUPER: Searing Flame
    Enemies hit by the flame also take 125 damage per second and receive 50% less incoming healing. Duration: 4
  • SUPER: Surging Flame
    +300 radius, and flames travel 500 units past the initial target
  • JUICY: Inferno
    Each activation also creates secondary flames to the side of the wielder. Flames also travel +500 units past its main target.
Freezer

Freezer

  • Tier:
    1
  • Type:
    Point Target

Sharpened ice cubes fall from the sky, with each wave dealing damage and slowing enemies. If a unit is hit by every wave, they become frozen, stunning them.

  • WAVES:
    5
  • MAX HP DAMAGE:
    3%/3.5%/4%/4.5%/5%/5.5%
  • SLOW PER WAVE:
    10%
  • FROZEN DURATION:
    1/1.2/1.4/1.6/1.8/2
  • SUPER: Freezer Burn
    Waves additionally deal 80 damage per second for 2.
  • SUPER: Frostbite
    When freeze ends, enemy units deal 350 damage in a 600 radius.
  • SUPER: Cold Shock
    Waves reduce enemy healing by 20% for 2. Stacks up to 5 times.
  • JUICY: Permafrost
    +200 radius and waves occur 50% faster.
  • Mana Cost 75
  • Cooldown 12
  • Cast Point 0.5
  • Cast Range 600
Galileo's Hourglass

Galileo's Hourglass

  • Tier:
    1
  • Type:
    Unit Target

Unleashes a cascading stream of sand that bounces between enemies in range, striking each target, doing damage and spawning an illusion of the caster.

  • DAMAGE:
    120/140/160/180/200/220
  • BOUNCE RADIUS:
    700
  • ILLUSION INCOMING DAMAGE:
    200%
  • ILLUSION OUTGOING DAMAGE:
    30%/33%/36%/39%/42%/45%
  • ILLUSION DURATION:
    7
  • ILLUSION DEBUFF DURATION PCT:
    40%
  • SUPER: Sand Strike
    Applies an attack to every unit affected
  • SUPER: Sand Erosion
    -50% toughness to enemies.
  • SUPER: Sand Extension
    +200 bonus cast and bounce range
  • JUICY: Sands of Time
    Caster steals 30% attack damage from enemies
  • Mana Cost 75
  • Cooldown 8
  • Cast Point 0.7
  • Cast Range 1000
Galileo's Telescope

Galileo's Telescope

  • Tier:
    1
  • Type:
    Passive

Increases the caster's attack and cast range.

  • RANGE INCREASE:
    200/250/300/350/400/450
  • SUPER: Celestial Thirst
    Gain 10% physical & relic lifesteal for each active relic equipped.
  • SUPER: Celestial Bond
    Allies within 800 radius gain 40 mana regeneration.
  • SUPER: Celestial Anchor
    Each attack has a 20% chance to immobilize their target for 2 seconds.
  • JUICY: Celestial Strike
    Each attack deals Pure damage based on 5% of the distance between the caster and the target.
Grass Cutting Sword

Grass Cutting Sword

  • Tier:
    1
  • Type:
    Unit Target

Slashes to the farthest enemy in range, instantly attacking them.

Earth: Enemies struck are stunned and caster gains physical armor per unit hit.

  • STUN:
    1/1.1/1.2/1.3/1.4/1.5
  • ARMOR BONUS PER UNIT:
    4/4.4/4.8/5.2/5.6/6
  • BUFF DURATION:
    6
  • RADIUS:
    300
  • SUPER: Air
    Caster steals 70 attack speed from every unit hit for 6 seconds.
  • SUPER: Fire
    Burns enemies for 105 damage per second over 6s and reduces incoming healing by 50%
  • SUPER: Lightning
    Attacks units on the path with a 330% critical strike
  • JUICY: Avatar
    Gain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
  • Mana Cost 85
  • Cooldown 12
  • Cast Point 1
  • Cast Range 1600
Grass Cutting Sword

Grass Cutting Sword

  • Tier:
    1
  • Type:
    Unit Target

Slashes to the farthest enemy in range, instantly attacking them.

Fire: Enemies hit are burned for damage per second and have reduced incoming healing.

  • DPS:
    65/73/81/89/97/105
  • HEAL REDUCTION:
    25%/30%/35%/40%/45%/50%
  • DURATION:
    6
  • SUPER: Air
    Caster steals 70 attack speed from every unit hit for 6 seconds.
  • SUPER: Lightning
    Attacks units on the path with a 330% critical strike
  • SUPER: Earth
    Enemies struck are stunned for 1.5 seconds, and caster gains 4 physical armor per unit hit for 6 seconds
  • JUICY: Avatar
    Gain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
  • Mana Cost 85
  • Cooldown 12
  • Cast Point 1
  • Cast Range 1600
Grass Cutting Sword

Grass Cutting Sword

  • Tier:
    1
  • Type:
    Unit Target

Slashes to the farthest enemy in range, instantly attacking them. Each game a random element is assigned to the base of this relic.

Air: Caster steals attack speed from every unit hit.

  • ATTACK SPEED STOLEN:
    45/50/55/60/65/70
  • DURATION:
    6
  • SUPER: Fire
    Burns enemies for 105 damage per second over 6s and reduces incoming healing by 50%
  • SUPER: Lightning
    Attacks units on the path with a 330% critical strike
  • SUPER: Earth
    Enemies struck are stunned for 1.5 seconds, and caster gains 4 physical armor per unit hit for 6 seconds
  • JUICY: Avatar
    Gain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
  • Mana Cost 85
  • Cooldown 12
  • Cast Point 1
  • Cast Range 1600
Grass Cutting Sword

Grass Cutting Sword

  • Tier:
    1
  • Type:
    Unit Target

Slashes to the farthest enemy in range, instantly attacking them.

Lightning: Attacks units on the path with a critical strike.

  • DAMAGE:
    250%/265%/280%/295%/310%/325%
  • SUPER: Air
    Caster steals 70 attack speed from every unit hit for 6 seconds.
  • SUPER: Fire
    Burns enemies for 105 damage per second over 6s and reduces incoming healing by 50%
  • SUPER: Earth
    Enemies struck are stunned for 1.5 seconds, and caster gains 4 physical armor per unit hit for 6 seconds
  • JUICY: Avatar
    Gain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
  • Mana Cost 85
  • Cooldown 12
  • Cast Point 1
  • Cast Range 1600
Guillotine

Guillotine

  • Tier:
    2
  • Type:
    Unit Target

Delivers a powerful strike, dealing damage based on the target's missing health, stunning them briefly and disabling healing. Successfully executing an enemy with this ability grants the wielder permanent increased health regeneration and max mana. Caster will always get credit for the kill.

  • DAMAGE PER MISSING HP:
    0.85/0.9/0.95/1/1.05/1.1
  • STUN:
    2
  • HEAL REDUCTION:
    100%
  • HP REGEN GAIN ON KILL:
    7/8/9/10/11/12
  • MAX MANA ON KILL:
    50/60/70/80/90/100
  • SUPER: Reaper's Delight
    +10 Health regen & +100 max mana per stack
  • SUPER: Reaper's Remnants
    Leaves a 600 radius pool of blood, dealing 5% of executed target's max HP per second, for 10 seconds and slowing attack speed by 70
  • SUPER: Reaper's Resurgence
    Temporarily gain max health and heal for damage dealt (30s duration)
  • JUICY: La Grande Terreur
    Kills reset cooldown
  • Mana Cost 150
  • Cooldown 45
  • Cast Point 0.3
  • Cast Range 1000
Hammurabi's Code

Hammurabi's Code

  • Tier:
    1
  • Type:
    Passive

The less health the wielder has, the more magic armor and health regeneration they gain.

  • MAX HP REGEN PER TICK:
    0.9%/1.2%/1.5%/1.8%/2.1%/2.4%
  • MAGIC ARMOR PER TICK:
    2.5/3/3.5/4/4.5/5
  • MISSING HEALTH THRESHOLD:
    10%
  • SUPER: Law 215: Healing of the Body
    +1.5% max HP regeneration
  • SUPER: Law 195: Shield Against Harm
    +3 magic armor per tick
  • SUPER: Law 23: Duty to Protect
    Allies in a 600 radius gain half benefits (based on caster's HP)
  • JUICY: Law 196: Eye for an Eye
    Returns 80% of damage received for 5 seconds. Cooldown: 13
Hammurabi's Crown

Hammurabi's Crown

  • Tier:
    1
  • Type:
    Unit Target

Delivers a powerful headbutt to an enemy, dealing damage based on the caster's maximum health while inflicting half the damage to themselves. The enemy is broken for the duration.

  • CASTER'S MAX HP AS DAMAGE:
    15%/18%/21%/24%/27%/30%
  • SELF DAMAGE:
    15%/18%/21%/24%/27%/30%
  • BREAK DURATION:
    0.75/1/1.25/1.5/1.75/2
  • SUPER: Law 106: Resilience Clause
    Caster gains 2% max HP regeneration with each use of the ability for 6 seconds. Stacks.
  • SUPER: Law 198: Radius of Reckoning
    Deals the damage in a 400 radius
  • SUPER: Law 49: Guardian’s Response
    Caster has a passive 20% chance to stun attackers for 1.5s
  • JUICY: Law 145: Endurance Pact
    Gain 1% relic power and relic lifesteal for each 1% HP caster is missing.
  • Cooldown 3.5
  • Cast Point 0.5
  • Cast Range 150
Hand Of Ramses

Hand Of Ramses

  • Tier:
    1
  • Type:
    Passive

After attacking enough times, Ramses unleashes his whip, lashing all enemies in a radius dealing significant damage. Permanently increases in damage with each kill.

  • PURE DAMAGE:
    80/95/110/125/140/155
  • ATTACKS REQUIRED:
    3
  • DAMAGE ON KILL:
    2.5/3/3.5/4/4.5/5
  • SUPER: Pharaoh's Reach
    +250 radius
  • SUPER: Pharaoh's Tally
    Whip applies 30% attack reduction to enemies for 3s
  • SUPER: Pharaoh's Protection
    Also activates when being attacked
  • JUICY: Pharaoh's Judgment
    If this activates on a unit that is 20% HP or less, they instantly die
Head of Hypnos

Head of Hypnos

  • Tier:
    2
  • Type:
    Unit Target

Hypnotizes the closest enemy, dealing damage and stunning them while stealing their relic power based on how long the relic is channeled. Pierces.

  • DAMAGE PER SECOND:
    100
  • RELIC POWER STOLEN PER SECOND:
    10%/12%/14%/16%/18%/20%
  • STEAL DURATION:
    10
  • HYPNOSIS DURATION:
    4/4.5/5/5.5/6/6.5
  • SUPER: Spreading Nightmare
    Also Hypnotizes enemies in 300 radius of the target
  • SUPER: Mind Flay
    Steals 15% of target's maximum mana per second.
  • SUPER: Hypnotic Trance
    The wielder passively provides allies within 1200 radius 50% of their relic power.
  • JUICY: Night Terror Demon
    Reduces cooldown by 20. Creates an illusion that channels the relic instead of the wielder. When channeling ends, the illusion slowly moves towards the target to deal 200 damage +100 for each second channeled.
  • Mana Cost 220
  • Cooldown 30
  • Cast Point 0.4
  • Cast Range 650
Holy Grail

Holy Grail

  • Tier:
    1
  • Type:
    Unit Target

Buffs closest ally with health and mana regeneration for a short period.

  • HEALTH REGENERATION:
    70/80/90/100/110/120
  • MANA REGENERATION:
    70/80/90/100/110/120
  • DURATION:
    5/5.5/6/6.5/7/7.5
  • SUPER: Baptism
    Buff cleanses negative effects when the carrier falls below 33% health
  • SUPER: Holy Communion
    Buff also grants +40% attack and +20% relic lifesteal.
  • SUPER: Consecration
    A holy circle appears around the target that deals 90 magic damage per second to enemies and +40% relic power to allies. Duration 6s
  • JUICY: Blood of the Redeemer
    The first unit affected by this relic becomes the Holy One, gaining a deathrattle. On their death, an illusion of them spawns with Unstoppable at their position, which is able to cast relics.
  • Mana Cost 150
  • Cooldown 13
  • Cast Point 0.3
  • Cast Range 750
Hope Diamond

Hope Diamond

  • Tier:
    1
  • Type:
    Unit Target

Envelops an ally in a protective diamond shell, stunning them while granting physical immunity and restoring a percentage of their maximum health each second.

  • MAX HP PER SECOND:
    3.5%/4%/4.5%/5%/5.5%/6%
  • DURATION:
    3.2/3.4/3.6/3.8/4/4.2
  • SUPER: Yellow Diamond
    Allies in 700 radius are also healed
  • SUPER: Blue Diamond
    40% chance when hit to splinter, stunning enemies in 700 radius for 1s and dealing 300 magical damage
  • SUPER: Red Diamond
    Instead of healing, leeches HP from enemies in 700 radius and grants it as max HP
  • JUICY: Black Diamond
    No longer stuns ally
  • Mana Cost 125
  • Cooldown 16/15/14/13/12/11
  • Cast Point 0.3
  • Cast Range 1000
Hot Air Balloon

Hot Air Balloon

  • Tier:
    1
  • Type:
    Passive

Grants max mana. When taking enough damage, the balloon inflates, lifting you into the air. While flying you gain global cast range, and are untargetable and disarmed.

  • MAX MANA:
    250/300/350/400/450/500
  • DAMAGE THRESHOLD:
    500
  • DURATION:
    2.5/2.8/3.1/3.4/3.7/4
  • COOLDOWN:
    14
  • SUPER: Thermal Reach
    Gain 150 cast radius when you start flying for the rest of the round
  • SUPER: Thermal Recharge
    Restore 150 mana and health per second while flying
  • SUPER: Thermal Dropzone
    Upon landing, break enemies in 500 radius for 3.5s
  • JUICY: Hindenburg Disaster
    At the start of the round, spawns a Zeppelin that floats across the arena, spreading gasoline. Gasoline slows by 40 movespeed and 80 attack speed, and amplifies damage to all units in it by 20%.
Hot Sauce

Hot Sauce

  • Tier:
    1
  • Type:
    Passive

Caster's attacks are imbued with hot sauce, dealing stacking magic damage over time to enemies.

  • DAMAGE PER SECOND:
    25/29/33/37/41/45
  • DURATION:
    5
  • MANA COST:
    15
  • SUPER: Carolina Reaper
    Each stack lowers movement speed by 6 and attack speed by 12
  • SUPER: Ghost Pepper
    Being attacked will apply a stack to enemies (no mana cost)
  • SUPER: Jalapeño
    +2s duration. Removes the mana cost
  • JUICY: Afterburn
    Enemies with 4 stacks enter a frenzy state where 75% of the relic damage they deal will be reflected to themself instead. Also slows cast times by 50%.
Inca Chest Plate

Inca Chest Plate

  • Tier:
    1
  • Type:
    No Target

Passively grants health. When activated, provides allies with magical armor.

  • HEALTH:
    200/250/300/350/400/450
  • ARMOR:
    5/6/7/8/9/10
  • RADIUS:
    1000
  • DURATION:
    8
  • SUPER: Sunforged Guard
    +4 armor and +30 movement speed
  • SUPER: Sunforged Heart
    +20% max health
  • SUPER: Sunforged Curse
    Each attack to the wielder lowers the physical armor of the attacker by 2 for 4 seconds. This effect stacks
  • JUICY: Sunforged Blessing
    Buff becomes global and undispellable. Allies gain the full effect of this relic.
  • Mana Cost 75
  • Cooldown 17
  • Cast Point 0.3
Ivan's Bell

Ivan's Bell

  • Tier:
    1
  • Type:
    Unit Target

The sound of the bell terrorizes enemies, inflicting magical damage and Fearing them.

  • DAMAGE:
    150/170/190/210/230/250
  • RADIUS:
    600
  • DURATION:
    1.8/2/2.2/2.4/2.6/2.8
  • SUPER: Toll of Devotion
    Passively grants +200 HP for each active relic on the caster
  • SUPER: Toll of Obedience
    Feared enemies have -30% attack damage for 8s
  • SUPER: Toll of Command
    Dispels enemy buffs
  • JUICY: Czar's Toll
    Applies a debuff that deals 100% of the target's movement speed as pure damage and siphons the HP to the caster for 10s (Undispellable)
  • Mana Cost 140
  • Cooldown 11
  • Cast Point 0.8
  • Cast Range 800
Jaguar Claw

Jaguar Claw

  • Tier:
    1
  • Type:
    Passive

Applies stacks on hit, making attacks from the wielder deal 12/15/18/21/24/27 bonus damage. Stacks infinitely.

  • BONUS DAMAGE PER STACK:
    12/15/18/21/24/27
  • DURATION:
    8
  • SUPER: Predatory Fury
    Stacks are undispellable
  • SUPER: Predatory Balance
    Heals 200 health after applying 5 stacks
  • SUPER: Predatory Prowl
    Each active stack provides caster with 3% Toughness
  • JUICY: Predatory Maul
    Every 5 attacks, a giant jaguar claw appears and swipes the entire arena with the caster's attack damage.
Kevlar Vest

Kevlar Vest

  • Tier:
    1
  • Type:
    Passive

After enduring significant damage, the hero retreats into a bunker, dealing magical damage to nearby enemies and becoming invulnerable and untargetable while the bunker attacks nearby enemies with the hero's attack damage and speed. Self-damage does not count. Casting abilities is disabled during this period.

  • DAMAGE THRESHOLD:
    400
  • DURATION:
    2.2/2.4/2.6/2.8/3/3.2
  • DAMAGE:
    120/140/160/180/200/220
  • RADIUS:
    650
  • SUPER: Blast Bunker
    +250 bunker damage, and enemies are stunned for 2s
  • SUPER: Artillery Bunker
    +120 attack damage while in bunker
  • SUPER: Medic Bunker
    When the bunker activates, your team gains 30% of your physical armor as bonus armor for 8s
  • JUICY: Gun Run
    A harrier jet flies in and attacks all targets in 1200 radius for 500 physical damage. Harrier slows movespeed by 50 and attack speed by 60 for 2s.
King Tut's Bindings

King Tut's Bindings

  • Tier:
    2
  • Type:
    Unit Target

Afflicts an enemy with a lingering curse for a duration, slowing them, dealing damage per second and periodically dispelling any buffs.

  • MOVE SLOW:
    50
  • DISPEL INTERVAL:
    1
  • DPS:
    80/85/90/95/100/105
  • DURATION:
    4/4.5/5/5.5/6/6.5
  • SUPER: Judgement Wave
    Damage per second increased by 50.
  • SUPER: Judgement Reach
    +400 cast range. While the debuff is active, caster gains 400 cast and attack range
  • SUPER: Judgement Grace
    Cleanses allies within 600 radius of the target every second
  • JUICY: Tomb Awakened
    While active will spawn mummies every second that deal damage and steal attack speed
  • Mana Cost 250
  • Cooldown 60
  • Cast Point 0.5
  • Cast Range 800
King Tut's Mask

King Tut's Mask

  • Tier:
    1
  • Type:
    Unit Target

Traps the enemy in King Tut's sarcophagus, making them more vulnerable to all damage for the duration.

  • STUN:
    3.5
  • BONUS DAMAGE:
    20%/24%/28%/32%/36%/40%
  • SUPER: Locust Plague
    Upon opening, a swarm of locust infests the arena, reducing physical armor by -12 for 8s
  • SUPER: Frog Plague
    Unit spreads deadly frogs upon release from the sarcophagus. The 10 frogs will seek out a random enemy and combust for 100 damage each.
  • SUPER: Boil Plague
    Upon opening, the arena becomes infested with boils, reducing enemy magic armor by -12 for 8s
  • JUICY: Thunderstorm of Hail and Fire
    Randomly launches 4 Fireballs and Iceballs in a 300 radius every 0.75s. Fireballs deal 150 + 10% max HP in physical damage. Iceballs deal 150 magical damage and stun for 2 seconds. Storm lasts for 6 seconds.
  • Mana Cost 150
  • Cooldown 18/17/16/15/14/13
  • Cast Point 0.8
  • Cast Range 800
King Tut's Spear

King Tut's Spear

  • Tier:
    2
  • Type:
    No Target

After a charge-up time, throws a spear, dealing damage, applying break.

  • MAX CHANNEL TIME:
    2
  • DAMAGE:
    500/550/600/650/700/750
  • BREAK DURATION:
    3
  • SUPER: Power of Horus
    Reduce channel time by 1s
  • SUPER: Power of Thoth
    +2s break duration
  • SUPER: Power of Sobek
    Spear stuns for 3 seconds
  • JUICY: Power of Ra
    Each enemy hit by the spear reduces the cooldown of this relic by 12s
  • Mana Cost 100
  • Cooldown 30
  • Cast Point 0
Kris Blade

Kris Blade

  • Tier:
    1
  • Type:
    Passive

Attacks steal maximum mana and deal pure damage based on the total mana pool of the caster.

  • MANA STEAL:
    45/48/51/54/57/60
  • MAX MANA AS DAMAGE:
    3.5%/4%/4.5%/5%/5.5%/6%
  • SUPER: Mystic Siphon
    Each enemy hero that dies after being damaged by this skill will increase the caster’s max mana by 25 permanently
  • SUPER: Mystic Swiftness
    Gain 25 attack speed per passive equipped
  • SUPER: Mystic Silence
    Attacks will silence for 2.5s. Cooldown 5
  • JUICY: Mystic Shockwave
    On hit, deal 100% of the difference between the caster's max mana and the target's max mana as magic damage to all enemies within 500 radius of the target and stun for 0.3 seconds. Initially on cooldown. Cooldown: 5
Lance of Longinus

Lance of Longinus

  • Tier:
    1
  • Type:
    Passive

Empowers your next strike with holy energy that deals magical damage to enemies in a wide area. This attack cannot miss. Attacking reduces the cooldown.

  • ATTACK COOLDOWN REDUCTION:
    1
  • DAMAGE:
    250/280/310/340/370/400
  • RADIUS:
    400
  • SUPER: Holy Speed
    Casting relics reduces the cooldown by 4s
  • SUPER: Holy Smite
    Your attacks lower magic armor by 1. Stacks up to 10 times.
  • SUPER: Holy Penitence
    Reduce physical damage of enemies caught in the area of effect by 30% for 4 seconds. This effect stacks.
  • JUICY: Holy Ascension
    Gains +100 damage and +100 radius per activation. Resets when the round ends.
Lawn Mower

Lawn Mower

  • Tier:
    1
  • Type:
    Passive

Spins blades around the wielder every 2s, stunning and dealing physical damage.

  • DAMAGE:
    100/120/140/160/180/200
  • STUN DURATION:
    0.2
  • RADIUS:
    400
  • SUPER: Hit and Run
    Each hero hit grants +15 movement speed and +2 physical armor for 3s.
  • SUPER: Rapid Fire Protocol
    Blades also apply attacks that do 50% damage.
  • SUPER: Nutritious Grass
    Wielder gains 20% stackable physical lifesteal for each unit hit. Duration 6 seconds. Non-heroes grant 5% instead.
  • JUICY: lawnMowerHelper
    undefined
Lunar Laser

Lunar Laser

  • Tier:
    1
  • Type:
    Unit Target

Fires a laser that applies a stacking debuff. Upon reaching maximum stacks, an eclipse is triggered, dealing bonus damage based on the caster's mana and resetting the stacks.

  • ECLIPSE STACK REQUIREMENT:
    3
  • ECLIPSE BASE DAMAGE:
    100
  • ECLIPSE MAX MANA DAMAGE:
    30%/33%/36%/39%/42%/45%
  • SUPER: Lunar Bloom
    Eclipse knocks back enemies from the caster in 500 radius by 600 units
  • SUPER: Lunar Purity
    Eclipse deals Pure Damage
  • SUPER: Lunar Lockdown
    Eclipse stuns for 2s
  • JUICY: Lunar Rebound
    Bounces to nearest target in 600 radius, up to 7 times (cannot bounce to same target twice)
  • Mana Cost 60
  • Cooldown 1.2
  • Cast Point 0.3
  • Cast Range 1200
Lunar Reactor

Lunar Reactor

  • Tier:
    1
  • Type:
    Unit Target

Reduces cooldowns of ally and self. Works on any relics cast in the next 5s, but only once per cast. Lunar Reactor does not reduce the cooldown of itself.

  • COOLDOWN REDUCTION:
    2/2.3/2.6/2.9/3.2/3.5
  • BUFF DURATION:
    10
  • SUPER: Lunar Expansion
    Buff grants +100 relic radius
  • SUPER: Lunar Shielding
    Buff grants +10 physical armor
  • SUPER: Lunar Overflow
    Buff grants +200 max mana and restores 200 mana
  • JUICY: Lunar Surge
    Casts on all allied heroes
  • Mana Cost 75
  • Cooldown 15
  • Cast Point 0.4
  • Cast Range 750
Mace and Chain

Mace and Chain

  • Tier:
    1
  • Type:
    No Target

The wielder spins violently, dealing damage to enemies in range and stealing their physical armor every second. Grants Unstoppable and disarms caster.

  • DAMAGE PER SECOND:
    85/90/95/100/105/110
  • RADIUS:
    400
  • DURATION:
    2.5/3/3.5/4/4.5/5
  • ARMOR STEAL PER SECOND:
    2
  • ARMOR STEAL DURATION:
    8
  • SUPER: Controlled Spin
    No longer disarms caster
  • SUPER: Whirlwind Assault
    +0.8 physical armor steal per second. +4s armor steal duration
  • SUPER: Whirlwind Expanse
    +300 radius
  • JUICY: Whirlwind Fury
    Does an attack to all enemies in the spin every second
  • Mana Cost 125
  • Cooldown 18
  • Cast Point 0.4
Mammoth Fossil

Mammoth Fossil

  • Tier:
    2
  • Type:
    No Target

Unleashes a stampede around the wielder, dealing magic damage with each pulse while severely reducing enemies' movement and attack speed for a brief duration.

  • PULSE DAMAGE:
    90/100/110/120/130/140
  • TOTAL PULSES:
    10
  • MOVEMENT SLOW:
    100
  • ATTACK SPEED SLOW:
    75/80/85/90/95/100
  • DEBUFF DURATION:
    0.4
  • PULSE INTERVAL:
    0.5
  • SUPER: Herd's Stomp
    Pulses stun for 0.15s
  • SUPER: Herd's Bulwark
    Each pulse increases physical armor of teammates in 800 radius by 2 for 12s
  • SUPER: Herd's Momentum
    Each pulse increases your attack damage by 15 for 10s
  • JUICY: Trumpet Dance
    Mammoths appear from the top and stampede the arena. When a mammoth comes in contact with an enemy unit, they will deal 300 physical damage and push them 200 units in the direction they are moving.
  • Mana Cost 250
  • Cooldown 40
  • Cast Point 0.8
Mask of Agamemnon

Mask of Agamemnon

  • Tier:
    1
  • Type:
    No Target

Silences the caster, and boosts attack speed and physical armor for a short duration.

  • ATTACK SPEED:
    90/105/120/135/150/165
  • PHYSICAL ARMOR:
    9/10/11/12/13/14
  • DURATION:
    10
  • SUPER: King's Fortitude
    Passively grants +125 health for every 5 armor
  • SUPER: King's Blade
    Permanently gain +3 attack speed during the buff every time you kill a hero (3 second grace period)
  • SUPER: King's Reprisal
    +20% chance to counter an attack within 800 range with a 150% critical strike that gives 80% lifesteal. 0.7s cooldown
  • JUICY: One True King
    While this relic is active, enemies within 550 range of you will also be silenced
  • Mana Cost 100
  • Cooldown 12
  • Cast Point 0.5
Mask of the Flayed

Mask of the Flayed

  • Tier:
    2
  • Type:
    Passive

Grants +300 attack damage.

  • SUPER: Level 2
    Has a 10% chance to critically strike for 300% of attack damage
  • SUPER: filler1
    undefined
  • SUPER: filler2
    undefined
  • JUICY: Level 3
    Deathrattle: Upon first death, instantly revives this hero with 50% health
Matryoshka Doll

Matryoshka Doll

  • Tier:
    1
  • Type:
    Point Target

Throws a doll on the battlefield that deals damage to enemies and knocks them away. Upon exploding, smaller versions of the doll are scattered in an area that deal damage and stun enemies.

  • MAIN DOLL DAMAGE:
    200/250/300/350/400/450
  • KNOCKBACK DISTANCE:
    400
  • SMALL DOLL DAMAGE:
    125/165/205/245/285/325
  • STUN DURATION:
    1.75
  • SUPER: Nested Hunger
    +400 knockback
  • SUPER: Nested Flurry
    Small dolls seek the closest enemy while active.
  • SUPER: Nested Bloom
    All dolls heal 100 health per second to allies within 500 units
  • JUICY: Giant Doll
    A giant doll is instead thrown on cast, dealing 800 Pure damage to enemies within 800 radius. Two nested dolls are inside.
  • Mana Cost 175
  • Cooldown 14
  • Cast Point 0.3
  • Cast Range 1400
Mirror of Archimedes

Mirror of Archimedes

  • Tier:
    1
  • Type:
    No Target

For a brief moment, the wielder reflects the first instance of damage from enemy heroes, taking no damage. The reflected damage stuns the attacker.

  • STUN:
    1.2/1.4/1.6/1.8/2/2.2
  • DAMAGE REFLECTED:
    100%
  • BUFF DURATION:
    3
  • SUPER: Solar Velocity
    +1s stun duration
  • SUPER: Solar Barrier
    Provides 10% relic lifesteal and 10% relic power for each enemy stunned. Duration 8s.
  • SUPER: Solar Healing
    For 6s after casting, allies in 900 radius gain 30% incoming healing
  • JUICY: Solar Flare
    Reflected damage does +500 more damage
  • Mana Cost 75
  • Cooldown 10
  • Cast Point 0.1
Monkey's Paw

Monkey's Paw

  • Tier:
    1
  • Type:
    Passive

Grants the wielder a significant boost to attack damage, but also reduces their attack speed.

  • ATTACK DAMAGE:
    60/75/90/105/120/135
  • ATTACK SPEED REDUCTION:
    -30
  • SUPER: Wrath
    Grants 20% attack damage and -5 physical armor
  • SUPER: Envy
    Grants 50% Toughness and -15 move speed
  • SUPER: Greed
    Grants 25% relic lifesteal and -5 magic armor
  • JUICY: Pride
    Get a buff that grants you +200% attack damage until your next attack. Buff lasts 2s. Cooldown 4s
Mortar

Mortar

  • Tier:
    1
  • Type:
    Unit Target

Fires an explosive shell at an enemy location, dealing damage and lowering the physical armor of affected enemies.

  • DAMAGE:
    150/200/250/300/350/400
  • RADIUS:
    350
  • ARMOR REDUCTION:
    4/5/6/7/8/9
  • DURATION:
    10
  • SUPER: Shell Radius
    +150 radius
  • SUPER: Shell Cycle
    Armor reduction becomes undispellable and piercing
  • SUPER: Shell Splitter
    -5 armor
  • JUICY: Big Bertha
    Spawns Big Bertha, which fires a mortar shell every 5 seconds at random targets, each dealing 2x damage. Big Bertha inherits obtained upgrades.
  • Mana Cost 50
  • Cooldown 6
  • Cast Point 0.1
  • Cast Range 1500
Napoleon's Boots

Napoleon's Boots

  • Tier:
    1
  • Type:
    No Target

Disarms caster. For every 140 units travelled, deal damage based on your attack to enemies in area. Caster aggressively runs around for the duration of the effect. Undispellable.

  • ATTACK DAMAGE AS DAMAGE:
    30%/36%/42%/48%/54%/60%
  • RADIUS:
    400
  • DURATION:
    6
  • SUPER: Marching Advance
    -5s cooldown
  • SUPER: Marching Guard
    +12 physical armor while relic is active
  • SUPER: Marching Momentum
    +10 movespeed for each active relic
  • JUICY: Napoleon Complex
    Unit gains a Napoleon complex, granting +200 radius to this relic and +100 attack damage.
  • Mana Cost 100
  • Cooldown 15
  • Cast Point 0.3
Oil Lamp

Oil Lamp

  • Tier:
    2
  • Type:
    Point Target

Summons a Genie at the target location, stunning and damaging all enemies in a large radius. Pierces Unstoppable

  • PIERCES UNSTOPPABLE:
    YES
  • STUN:
    1
  • SPAWN DAMAGE:
    100/120/140/160/180/200
  • RADIUS:
    600
  • GENIE DAMAGE:
    80/100/120/140/160/180
  • GENIE HEALTH:
    2000/2200/2400/2600/2800/3000
  • GENIE PHYSICAL ARMOR:
    4.5/5/5.5/6/6.5/7
  • GENIE MAGIC ARMOR:
    20
  • SUPER: Wish for Power
    Genie gains an immolation aura that deals 70 damage per second in 500 radius
  • SUPER: Wish for Protection
    Damage dealt by Genie will heal the Genie for 250%.
  • SUPER: Wish for Punishment
    Deathrattle: Genie becomes enraged upon caster's death, gaining 250 attack speed
  • JUICY: Wish for a Family
    Spawns a second Genie after 1s.
  • Mana Cost 250
  • Cooldown 60
  • Cast Point 0.8
  • Cast Range 1000
Orca Fossil

Orca Fossil

  • Tier:
    2
  • Type:
    Point Target

Channels a whirlpool that stuns and drags units within range toward its center, dealing continuous magic damage. Pierces.

  • DPS:
    110/120/130/140/150/160
  • DURATION:
    3/3.5/4/4.5/5/5.5
  • RADIUS:
    500
  • SUPER: Pod's Encroachment
    +1s duration. Enemies killed in the whirlpool extend the duration by an additional +1s.
  • SUPER: Pod's Influence
    +30 physical armor while channeling
  • SUPER: Pod's Attrition
    Enemies in whirlpool lose 4 magic armor per pulse. Stacks. Duration: 6s
  • JUICY: Whale Song
    A killer Whale spawns in the whirlpool dealing 250 + 10% max HP magical damage with each bite. Whale remains if channel ends early.
  • Mana Cost 200
  • Cooldown 40
  • Cast Point 0.8
  • Cast Range 450
P.E.D.

P.E.D.

  • Tier:
    1
  • Type:
    No Target

Provides attack speed to the caster on use.

  • ATTACK SPEED:
    70/90/110/130/150/170
  • DURATION:
    12
  • SUPER: Kickback
    25% chance for attacks to knockback enemy for 0.5 seconds
  • SUPER: Cutting Cycle
    25% chance for attacks to ignore armor
  • SUPER: The Stack
    Reduces cooldown by 8
  • JUICY: Gene Doping
    Gain 1% of target's stats for 10 seconds after hitting them.
  • Mana Cost 50
  • Cooldown 16
  • Cast Point 0.2
Persian Carpet

Persian Carpet

  • Tier:
    1
  • Type:
    Point Target

The caster jumps on a magic carpet that transports them to a location with enemies, damaging them and providing the caster with relic power. Caster is invulnerable during travel time.

  • TRAVEL TIME:
    0.5
  • LANDING DAMAGE:
    100/120/140/160/180/200
  • LANDING RADIUS:
    600
  • RELIC POWER:
    14%/18%/22%/26%/30%/34%
  • RELIC POWER DURATION:
    12
  • SUPER: Shah’s Insight
    +20% relic power for each ultimate equipped
  • SUPER: Shah’s Command
    Landing also silences enemies for 2s
  • SUPER: Shah’s Discipline
    Reduce cast speed of your relics by 40%
  • JUICY: Shah’s Dominion
    +150 bonus radius to your relics. Landing Damage increased by 200
  • Mana Cost 125
  • Cooldown 8
  • Cast Point 1
  • Cast Range 1400
Persian Cat

Persian Cat

  • Tier:
    2
  • Type:
    No Target

Unleashes the ferocious claws of a common house cat that stuns and damages enemies around the caster.

  • STUN DURATION:
    2/2.2/2.4/2.6/2.8/3
  • RADIUS:
    850
  • DAMAGE:
    350/380/410/440/470/500
  • SUPER: Scratching Post
    +250 damage
  • SUPER: Hairball
    Affected units also lose 40% relic power for 8s.
  • SUPER: Cat Nip
    After activation, caster gains 150 attack speed and 20 move speed for 8s.
  • JUICY: Litter Box
    Passively reduces 50% toughness from all enemies
  • Mana Cost 200
  • Cooldown 60
  • Cast Point 0.3
Philosopher's Stone

Philosopher's Stone

  • Tier:
    1
  • Type:
    Passive

Each time the wielder activates a relic, allies in range are restored with mana and health.

  • MANA GAINED:
    35/40/45/50/55/60
  • HP GAINED:
    40/50/60/70/80/90
  • SUPER: Elixir of Valor
    Deals 8% current health as damage to enemies in radius
  • SUPER: Elixir of Clarity
    +40 mana restored
  • SUPER: Elixir of Rejuvenation
    When an ally falls below 10% HP, they gain HP equal to 40% of the caster's current mana. Overheals. Happens once per round.
  • JUICY: Elixir of Haste
    Gains 40% Cooldown Reduction
Pirate Flag

Pirate Flag

  • Tier:
    1
  • Type:
    No Target

Unleashes a Kraken to empower the caster's next attack, dealing a massive critical strike, launching the target into the air and stunning them briefly.

  • CRITICAL STRIKE:
    210%/225%/240%/255%/270%/285%
  • STUN:
    1.5
  • SUPER: Kraken's Resolve
    Empowered attack reduces the target's attack damage by 40% for 4s
  • SUPER: Kraken's Might
    Empowered attack Breaks the target for 4s.
  • SUPER: Kraken's Dread
    +70% damage multiplier
  • JUICY: Tentacle Surprise
    17% chance on attack to instantly empower it.
  • Mana Cost 80
  • Cooldown 8
  • Cast Point 0.3
Pirate Rum

Pirate Rum

  • Tier:
    1
  • Type:
    Point Target

Drenches an area in rum, applying a debuff to enemy heroes that causes them to receive bonus damage from attacks.

  • BONUS DAMAGE:
    35/40/45/50/55/60
  • RADIUS:
    600
  • DURATION:
    9
  • SUPER: Drunken Stagger
    Also applies -10 physical armor and -30 movement speed to enemies.
  • SUPER: Wide Pour
    +20 bonus physical damage.
  • SUPER: Dead Man's Drink
    When caster dies, they will grant their closest allied hero 100 attack damage for the rest of the round.
  • JUICY: Bottomless Courage
    Covers the entire arena.
  • Mana Cost 90
  • Cooldown 13
  • Cast Point 0.4
  • Cast Range 800
Plague Doctor Cane

Plague Doctor Cane

  • Tier:
    1
  • Type:
    Unit Target

Spawns a vial of leeches over a target unit that deals a burst of damage to enemies in a small area based on the caster's max health while healing them for a percentage.

  • MAX HEALTH AS DAMAGE:
    15%/17%/19%/21%/23%/25%
  • HEALING FROM DAMAGE:
    100%
  • RADIUS:
    400
  • SUPER: Shock Therapy
    Disarms targets for 2 seconds
  • SUPER: Vital Draught
    Passively grants 1% max HP as regen every time the wielder casts a relic. Duration 8s
  • SUPER: Caustic Serum
    Lowers magic armor by 8 for 5 seconds.
  • JUICY: Rat Queen
    Summons the Rat Queen who casts a larger version of this relic on random enemies. Radius: 600
  • Mana Cost 100
  • Cooldown 6
  • Cast Point 0.4
  • Cast Range 800
Plague Doctor Mask

Plague Doctor Mask

  • Tier:
    1
  • Type:
    Unit Target

Unleashes a diseased rat that bounces between enemies, dealing damage and transferring a portion of their health to the wielder for a limited time.

  • MAX BOUNCES:
    6
  • DAMAGE:
    50
  • HP TAKEN:
    75/80/85/90/95/100
  • BOUNCE RADIUS:
    600
  • DURATION:
    30
  • SUPER: Paralyzing Infection
    Caster gains 25% more HP from rats
  • SUPER: Corrosive Infection
    Rats reduce 60% incoming healing for 3s
  • SUPER: Lethal Infection
    +40 stacking damage per bounce
  • JUICY: Rat King
    Summons the Rat King, who automatically launches rats every second, dealing 100% of this relic's effects.
  • Mana Cost 75
  • Cooldown 5.5/5/4.5/4/3.5/3
  • Cast Point 0.2
  • Cast Range 800
Porcelain Throne

Porcelain Throne

  • Tier:
    1
  • Type:
    Point Target

A toilet appears at the targeted area, clogging enemies for a short duration. While clogged, enemy units are stunned and dealt magic damage per second.

  • BASE DPS:
    75/90/105/120/135/150
  • CLOG DURATION:
    2/2.2/2.4/2.6/2.8/3
  • RADIUS:
    330
  • SUPER: Fiber Overload
    Add 6% max health damage per second
  • SUPER: Explosive Finish
    After an enemy gets unclogged, they are ejected out towards another random enemy in the arena. Upon landing, they deal 200 damage and stun enemies in a 400 radius for 1s
  • SUPER: Bidet Installation
    Toilet now also buffs allies in a 700 radius, granting 150 attack speed and 150 health regeneration for 6s
  • JUICY: Toilet Monster
    Once the clog is complete, the toilet becomes alive as a stationary summon, attacking nearby targets with sewage. Sewage attacks deal 32 magic damage per second, slows movespeed by 12, and lowers magic armor by 2. Lasts for 4 seconds and stacks up to 10 times.
  • Mana Cost 150
  • Cooldown 9
  • Cast Point 0.5
  • Cast Range 800
Pythagorean Codex

Pythagorean Codex

  • Tier:
    1
  • Type:
    Passive

Every relic the caster activates will restore mana and grant them relic power. Stacks infinitely.

  • MAX MANA RESTORE:
    10%/12%/14%/16%/18%/20%
  • RELIC POWER:
    3%/4%/5%/6%/7%/8%
  • SUPER: Theorem of Reach
    +150 attack and cast range
  • SUPER: Theorem of Transference
    100% of mana restored (from any source) heals caster
  • SUPER: Enfeebling Volley
    +2 relic power per stack
  • JUICY: Theorem of Displacement
    When caster falls below 30% HP, they teleport to a random location in the arena (at least 500 units away), and become Untargetable for 4s (30s cooldown). Activating the relic reduces this cooldown by 1s.
Pythagorean Sphere

Pythagorean Sphere

  • Tier:
    1
  • Type:
    Unit Target

Launches a slow moving sphere at an enemy, dealing damage based on the caster's current mana

  • BASE DAMAGE:
    100/120/140/160/180/200
  • CURRENT MANA TO DAMAGE:
    5%/6%/7%/8%/9%/10%
  • SUPER: Theorem of Potential
    Doubles the projectile speed of the sphere
  • SUPER: Theorem of Equivalence
    Sphere steals 4 magic armor and converts it to physical armor for 15s
  • SUPER: Theorem of Continuance
    Grants 10 HP regen and 10% incoming healing per unit hit for 15s
  • JUICY: Theorem of Multiplicity
    Launches 2 additional projectiles that hit random targets in 700 radius of the target. Spheres stun for 1s
  • Mana Cost 95
  • Cooldown 2
  • Cast Point 0.3
  • Cast Range 3000
Radio Jammer

Radio Jammer

  • Tier:
    1
  • Type:
    Unit Target

Silence an enemy and reduce their heal power

  • DURATION:
    3/3.5/4/4.5/5/5.5
  • HEAL POWER REDUCTION:
    20%/24%/28%/32%/36%/40%
  • SUPER: Frequency Hop
    Effects bounce to another enemy hero.
  • SUPER: Signal Scramble
    Reduces magic armor by 15
  • SUPER: Bandwidth Spike
    Incoming healing reduction increased by 20%. You gain heal power equal to the amount reduced for 10s
  • JUICY: Critical Interference
    Wielder deals +100% more damage to silenced or stunned enemies.
  • Mana Cost 75
  • Cooldown 11
  • Cast Point 0.35
  • Cast Range 800
Riot Shield

Riot Shield

  • Tier:
    1
  • Type:
    Passive

Passively grants physical armor and health regeneration.

  • ARMOR:
    6/8/10/12/14/16
  • HEALTH REGEN:
    10/15/20/25/30/35
  • SUPER: Protect and Serve
    At the start of the round, Riot Shield provides 2x the armor and health regen for 6 seconds.
  • SUPER: Counter Strike
    10% chance when attacked to slam enemies in 400 radius in front of you, dealing 250 + 5% max HP as physical damage
  • SUPER: Excessive Force
    Gain 4 attack speed for each point of physical armor.
  • JUICY: SWAT Strike
    A SWAT team arrives at the beginning of the round to provide a Sniper to assist in the fight. The sniper will deal 700 Pure damage to a random enemy hero every 6s. If the wielder dies, the SWAT team retreats.
Saber-Toothed Tiger

Saber-Toothed Tiger

  • Tier:
    2
  • Type:
    No Target

Summon a fierce Saber-Toothed Tiger to fight alongside you. The tiger attacks enemies with its Pounce ability, dealing critical damage. The tiger's stats scale with relic level and it dies with caster.

  • TIGER HP:
    850/1000/1150/1300/1450/1600
  • TIGER ATTACK DAMAGE:
    80/100/120/140/160/180
  • TIGER ATTACK SPEED:
    20/30/40/50/60/70
  • POUNCE CRIT MULTIPLIER:
    300%
  • SUPER: Famished Beast
    When tiger pounces, both tiger and caster gain 80% physical lifesteal for 5.
  • SUPER: Savage Beast
    When tiger pounces, both tiger and caster gain +100 attack speed for 5.
  • SUPER: Alpha Beast
    When tiger pounces, both tiger and caster gain +200 max HP, and the target is stunned for 1.5.
  • JUICY: Unleashed
    Summon a second tiger. Tigers no longer die with the caster.
  • Mana Cost 175
  • Cooldown 60
  • Cast Point 0.4
Scepter of Agamemnon

Scepter of Agamemnon

  • Tier:
    1
  • Type:
    Passive

Provides attack damage and physical lifesteal

  • ATTACK DAMAGE:
    40/45/50/55/60/65
  • LIFESTEAL:
    30%/35%/40%/45%/50%/55%
  • SUPER: King's Blood
    Passively gives 3% physical lifesteal to the wielder for every point of their physical armor
  • SUPER: King's Resolve
    +30% Toughness
  • SUPER: King's Leadership
    Get an aura that provides the buff at 70% effectiveness to allies in 1200 radius
  • JUICY: Lion's Den
    After dealing 500 damage, the wielder roars on their last target, dealing 350 damage and a 2.5 second stun to all enemies within 500 radius of the target. The effect has a 4 cooldown
Scythian Bow

Scythian Bow

  • Tier:
    1
  • Type:
    Passive

Successive strikes on the same target increase the wielder’s attack speed. Stacks infinitely.

  • ATTACK SPEED PER STACK:
    13/16/19/22/25/28
  • DURATION:
    15
  • SUPER: Sharpened Volley
    Get 8 attack damage for every 50 attack speed you have
  • SUPER: Tempest Volley
    Attacks have a 40% chance to bounce to another unit within 600 units
  • SUPER: Enfeebling Volley
    Your attacks apply a poison to enemies, lowering their attack speed and incoming healing by 50. Duration 3s.
  • JUICY: Tempest Volley
    Stacks don't reset when switching targets
Scythian Dagger

Scythian Dagger

  • Tier:
    1
  • Type:
    Passive

After attacking a target enough times, gain attack lifesteal and bonus attack damage to your next few attacks.

  • REQUIRED HITS:
    4
  • ATTACK CHARGES:
    4
  • CURSE BONUS DAMAGE:
    70/80/90/100/110/120
  • CURSE LIFESTEAL:
    40%/44%/48%/52%/56%/60%
  • SUPER: Sharpened Edge
    Deal 10% of enemy max health as bonus damage on cursed attacks.
  • SUPER: Quicksilver Edge
    Every 5 seconds, the wearer attacks twice in quick succession.
  • SUPER: Frenzied Edge
    Gain +2% permanent attack lifesteal every time you kill a hero. (3 second grace period)
  • JUICY: Vow of Silence
    While the buff is active, units attacked by the caster are broken and silenced for 2 seconds
Scythian Talon

Scythian Talon

  • Tier:
    1
  • Type:
    Passive

Wearer's attacks hit twice, but for less damage. Does not work on attacks from relics.

  • ATTACK DAMAGE REDUCTION:
    68%/64%/60%/56%/52%/48%
  • SUPER: Cutting Grit
    +20% Toughness
  • SUPER: Cutting Discipline
    Each attack has a 10% chance to spawn an illusion. Max of 4 illusions, illusions have a 5% chance to activate this. Illusions take 200% damage, deal 20% damage and have 20% passive effectiveness. Illusions last 7s
  • SUPER: Cutting Impact
    Attacks have a 15% chance to deal 100 magic damage and stun for 1.5 seconds. Cooldown: 2
  • JUICY: Cutting Torrent
    No longer reduces attack damage
Seatbelt

Seatbelt

  • Tier:
    1
  • Type:
    Passive

Passively grants max health.

  • MAX HEALTH:
    350/425/500/575/650/725
  • SUPER: Safety Lock
    Blocks a targeted relic directed at the wielder. Gains 30 movespeed upon successful blocking. Cooldown: 10
  • SUPER: Safety Hazard
    Passively reduces the incoming healing of enemies within 800 radius by 35%
  • SUPER: Safety Drive
    Every 10% of health missing from the wielder grants 30 attack speed
  • JUICY: Airbags
    As long as the caster lives, their allies will be cleansed and healed 300 health every 5s
Shroud of Turin

Shroud of Turin

  • Tier:
    1
  • Type:
    Unit Target

Restores health to the wielder and an ally, granting temporary toughness and overhealing

  • HEAL:
    200/240/280/320/360/400
  • TOUGHNESS:
    35%
  • DURATION:
    5
  • SUPER: Divine Embrace
    Provides caster with +30% outgoing healing power
  • SUPER: Divine Wrath
    Also applies a buff that deals 400 magic damage to enemies within 575 radius upon taking 400 damage
  • SUPER: Divine Rampage
    Buff grants 20% relic power
  • JUICY: Divine Grace
    Grants physical damage immunity during buff
  • Mana Cost 125
  • Cooldown 15
  • Cast Point 0.3
  • Cast Range 750
Sledgehammer

Sledgehammer

  • Tier:
    1
  • Type:
    Unit Target

Slams the ground in a line, dealing an attack and stunning enemies. Each successive cast increases the damage dealt.

  • STUN DURATION:
    0.5/0.75/1/1.25/1.5/1.75
  • PHYSICAL DAMAGE:
    50%/60%/70%/80%/90%/100%
  • BONUS DAMAGE:
    50%
  • SUPER: Punishing Blow
    Strike provides 100% lifesteal based on total damage done.
  • SUPER: Rapid Blow
    -1s cooldown.
  • SUPER: Crushing Blow
    +0.5s stun duration.
  • JUICY: Hammerfall
    Creates a perpendicular sledgehammer at the end point with the same range.
  • Mana Cost 60
  • Cooldown 6
  • Cast Point 0.4
  • Cast Range 1000
Spear of the Sun

Spear of the Sun

  • Tier:
    2
  • Type:
    Unit Target

Deals 1000 Pure damage to the closest enemy.

  • SUPER: Level 2
    Global range
  • SUPER: filler1
    undefined
  • SUPER: filler2
    undefined
  • JUICY: Level 3
    Instantly kills the target
  • Cooldown 100
  • Cast Point 1
  • Cast Range 500
Statue of David

Statue of David

  • Tier:
    2
  • Type:
    No Target

Chisels a Statue of David next to the caster that slings giant marble blocks to an area while it is being channeled, dealing damage and slowing enemies.

  • CHANNEL DURATION:
    5
  • TOTAL BLOCKS:
    10
  • DAMAGE PER BLOCK:
    145/170/195/220/245/270
  • IMPACT RADIUS:
    350
  • MOVEMENT SLOW:
    20
  • SLOW DURATION:
    3
  • SUPER: Molten Sculpture
    Each block melts on impact, dealing 50 damage per second to enemies who enter for 3s.
  • SUPER: Living Sculpture
    Allies (not including the caster) within 500 radius of the statue are thrown as blocks. When thrown, they deal 2x damage and stun enemies for 1s
  • SUPER: Final Sculpture
    Deathrattle: When the caster dies, spawns a statue that throws 6 blocks
  • JUICY: Liberation of Art
    No longer channeled, and throws blocks indefinitely.
  • Mana Cost 150
  • Cooldown 30
  • Cast Point 0.4
Statue of Liberty

Statue of Liberty

  • Tier:
    2
  • Type:
    Point Target

Places a statue on the ground that creates a giant pit of debt around itself, immobilizing and disarming enemies while dealing magic damage per second.

  • PIT DAMAGE PER SECOND:
    90/100/110/120/130/140
  • PIT DURATION:
    3/3.2/3.4/3.6/3.8/4
  • RADIUS:
    550
  • SUPER: Systemic Poverty
    Reduces enemy magic armor by 10
  • SUPER: Wealth Inequality
    +100 radius
  • SUPER: Corruption
    Allies in range gain 20% max HP and enemies lose 20% max HP
  • JUICY: Commercialization
    Transforms into a snow globe that stuns and pierces Unstoppable.
  • Mana Cost 125
  • Cooldown 30
  • Cast Point 0.4
  • Cast Range 600
Statue Of Prometheus

Statue Of Prometheus

  • Tier:
    2
  • Type:
    Unit Target

Shoots a giant fireball at an enemy, dealing magic damage and bouncing to random targets in range. Each bounce deals more damage.

  • BASE DAMAGE:
    150/170/190/210/230/250
  • DAMAGE INCREASE PER BOUNCE:
    20
  • BOUNCES:
    6/7/8/9/10/11
  • SUPER: Infernal Flame
    Slows enemy move speed by 10 and attack speed by 30 for 3s
  • SUPER: Scorching Flame
    Drops the statue itself. Fire can bounce to statue and linger on it until a unit walks into bounce range
  • SUPER: Dying Flame
    Deathrattle: Launches a fireball that bounces up to 6 times
  • JUICY: Eternal Flame
    Unlimited bounces
  • Mana Cost 300
  • Cooldown 60
  • Cast Point 0.4
  • Cast Range 700
Sutton Hoo Helmet

Sutton Hoo Helmet

  • Tier:
    1
  • Type:
    No Target

Grants the wielder temporary Unstoppable and health regeneration.

  • HP REGENERATION:
    60/70/80/90/100/110
  • DURATION:
    3.5/3.75/4/4.25/4.5/4.75
  • SUPER: Helm of Renewal
    +100 HP regeneration while active
  • SUPER: Helm of Swiftness
    Gain 100 Attack Speed while active
  • SUPER: Helm Of Free Will
    Casts instantly. Gain 20 movespeed while active.
  • JUICY: Helm of Chaos
    15% chance to cast for 1s when you receive or inflict an attack (extends duration)
  • Mana Cost 100
  • Cooldown 10
  • Cast Point 0.3
Tarot Cards

Tarot Cards

  • Tier:
    1
  • Type:
    Unit Target

The caster does a Tarot reading of their closest ally. If they take enough damage first, they draw the Star card. If they deal enough damage first, they draw the Strength card.

  • STAR CARD:
    325/400/475/550/625/700 Heal
  • STRENGTH CARD:
    50%/60%/70%/80%/90%/100% Relic power and attack damage
  • DAMAGE THRESHOLD:
    500
  • READING DURATION:
    10
  • STRENGTH CARD DURATION:
    6
  • SUPER: The Hanged Man
    On card activation, 50% chance for the buff holder to also activate the opposite card's effect
  • SUPER: The High Priestess
    If the Star card is drawn, all allied units also receive the heal
  • SUPER: The Magician
    Create an illusion of the buffed target. Illusion does 45% damage and takes 150% damage. Duration 15s. The illusion also receives the tarot reading buff.
  • JUICY: Death
    On cast, a random enemy draws the Death card, gaining the reversed Strength or Star effects. If they die before the reading ends, another enemy draws the Death card.
  • Mana Cost 150
  • Cooldown 15
  • Cast Point 0.3
  • Cast Range 750
Terracotta Army

Terracotta Army

  • Tier:
    1
  • Type:
    No Target

Summons several illusions of the wielder, inheriting their passives at a reduced effectiveness. The illusions deal reduced damage and take increased damage.

  • ILLUSION COUNT:
    3
  • ILLUSION DAMAGE DEALT:
    30%/34%/38%/42%/46%/50%
  • ILLUSION EXTRA DAMAGE TAKEN:
    200%
  • PASSIVE EFFECTIVENESS:
    40%/45%/50%/55%/60%/65%
  • DURATION:
    25
  • SUPER: Emperor's Defense
    -100% illusion incoming damage
  • SUPER: Emperor's Flame
    Caster burns 40 mana per hit and illusions 10 mana per hit. Deals physical damage for mana burned.
  • SUPER: Emperor's Decay
    Illusions apply -1 physical armor for 2s (stacks)
  • JUICY: Emperor’s Edict
    Passively spawns an illusion of caster every 2s.
  • Mana Cost 100
  • Cooldown 24
  • Cast Point 0.8
Tesla Coil

Tesla Coil

  • Tier:
    1
  • Type:
    Passive

After dealing several instances of damage to an enemy, a lightning bolt is released, dealing magic damage to them.

  • INSTANCES OF DAMAGE REQUIRED:
    4
  • DAMAGE:
    40/50/60/70/80/90
  • SUPER: Electric Shock
    Steals 15 attack speed and 4 move speed with each activation. Lasts 4s.
  • SUPER: Electric Charge
    Heals for 40% of damage dealt by Tesla Coil
  • SUPER: Electric Field
    Deals 1 extra damage per 10 units of distance from the caster. Maximum of 100 damage.
  • JUICY: Electric Bolt
    Every 5 seconds, a huge Lightning bolt strikes from the coil to a random enemy, stunning them for 2s and dealing 60% of the damage dealt by Tesla Coil during the round.
Tesla Radio

Tesla Radio

  • Tier:
    2
  • Type:
    Passive

Emits damaging radio waves each second to enemies within range. The effect continuously drains the caster's mana.

  • DPS:
    100/120/140/160/180/200
  • MAX HEALTH AS DAMAGE:
    2%/2.2%/2.4%/2.6%/2.8%/3%
  • DAMAGE INTERVAL:
    0.2
  • SUPER: Synthwave Music
    Grants 2 magic armor for 6 seconds for each enemy hit. Cooldown: 1s
  • SUPER: Classical Music
    +3% max health as damage
  • SUPER: Metal Music
    Radio waves stun nearby enemies for 0.5 seconds. Cooldown: 2s
  • JUICY: Weather Report
    Forecast a random natural disaster every 5s: Tornado: Deals 300 magic damage per second blinding enemies for 6 seconds. Earthquake: Deals 400 physical damage and stuns enemies for 2 seconds. Pierces Unstoppable. Flood: Lowers all enemy magic armor by 8, dealing 2% max health as damage for 5 seconds. Blizzard: Lowers all enemy attack speed by 70 and movement speed by 70 for 5 seconds.
Tibetan Prayer Wheel

Tibetan Prayer Wheel

  • Tier:
    1
  • Type:
    Unit Target

Grants the nearest ally a Barrier while releasing pulses of magical energy in a radius, healing allies each second for the duration.

  • BARRIER:
    40%
  • PULSE HEAL PER SECOND:
    75/80/85/90/95/100
  • DURATION:
    3.5/4/4.5/5/5.5/6
  • RADIUS:
    400
  • SUPER: Path of Compassion
    Barrier becomes undispellable
  • SUPER: Path of Permanence
    +400 radius
  • SUPER: Path of Protection
    +20% Barrier
  • JUICY: Nirvana
    The first unit buffed by this relic also gains 40% max health for the rest of the round. In addition, any units they attack will take 15% more damage for 6s.
  • Mana Cost 75
  • Cooldown 14
  • Cast Point 0.3
  • Cast Range 750
Titanic

Titanic

  • Tier:
    2
  • Type:
    Point Target

Summons the legendary Titanic to surge toward a target area, dealing damage and stunning nearby enemies. Allies nearby the passing vessel gain damage delay for a short time.

  • DAMAGE:
    150/180/210/240/270/300
  • STUN:
    1.5/1.7/1.9/2.1/2.3/2.5
  • RADIUS:
    600
  • DAMAGE DELAY:
    15%/19%/23%/27%/31%/35%
  • DAMAGE DELAY DURATION:
    8
  • SUPER: Full Steam Ahead
    +200 damage
  • SUPER: Unsinkable
    Buff also provides 35% toughness
  • SUPER: Down with the Ship
    +600 cast range. Allies within 400 units of the caster board the ship
  • JUICY: Iceberg
    A giant iceberg appears at the target location, lowering enemy magic armor based on how close they are to the center. Enemies in the outer vicinity will slide towards the center. Min minus magic armor: -3 Max minus magic armor: -20 Radius: 1200
  • Mana Cost 250
  • Cooldown 60
  • Cast Point 0.3
  • Cast Range 900
Tommy Gun

Tommy Gun

  • Tier:
    1
  • Type:
    Point Target

The wielder sprays bullets in a wide arc, dealing physical damage with each shot counting as an attack. Requires channeling and turn rate is significantly reduced while firing.

  • BULLET DAMAGE:
    50/55/60/65/70/75
  • BULLETS PER SWING:
    5
  • TOTAL SWINGS:
    4
  • SUPER: Hollow Point Rounds
    Bullets travel through enemies
  • SUPER: Long Barrel
    +1000 bullet range
  • SUPER: Regenerative Rounds
    Bullets heal for 100% of damage dealt while firing
  • JUICY: Extended Magazine
    Firing is indefinite until interrupted.
  • Mana Cost 75
  • Cooldown 10
  • Cast Point 0.5
  • Cast Range 1000
Top Hat

Top Hat

  • Tier:
    1
  • Type:
    Unit Target

Flings a top hat at an enemy that bounces, dealing a percent your attack power, plus a flat amount as damage, then bounces onto another enemy

  • BASE DAMAGE:
    120/130/140/150/160/170
  • PHYSICAL DAMAGE:
    75%/80%/85%/90%/95%/100%
  • BOUNCES:
    3
  • BOUNCE RANGE:
    600
  • SUPER: Union Directive
    Each target hit reduces cooldown of all other relics by 0.5s
  • SUPER: Union Judgment
    Silences and deals 100 damage per second for 2s
  • SUPER: Union Strike
    +80% damage
  • JUICY: Presidential Spin
    +2 bounces
  • Mana Cost 75
  • Cooldown 6
  • Cast Point 0.6
  • Cast Range 900
Trampoline

Trampoline

  • Tier:
    1
  • Type:
    Unit Target

Spawns a trampoline underneath a nearby ally. The ally is bounced forward. Upon landing, enemies in the area take damage and are stunned.

  • DAMAGE:
    150/200/250/300/350/400
  • STUN:
    1.5
  • BOUNCE DISTANCE:
    400/450/500/550/600/650
  • LANDING RADIUS:
    550
  • SUPER: Bounce Guard
    Allies bounced gain +12 physical armor per bounce for 8s.
  • SUPER: Bounce Blast
    +100 bounce damage for each active ability equipped on the caster.
  • SUPER: Dangerous Bounce
    When attacked, while bounce the attacker. Cooldown bounceBackCooldowns.
  • JUICY: Bounce Chain
    Units will bounce an additional 2 times. Each bounce will increase the landing radius by 200.
  • Mana Cost 125
  • Cooldown 11
  • Cast Point 0.5
  • Cast Range 700
Trash Can

Trash Can

  • Tier:
    2
  • Type:
    Unit Target

Place a trash can on a nearby ally, providing them a shield that absorbs damage. When the shield is destroyed, the trash can explodes, dealing magic damage to nearby enemies.

  • SHIELD:
    450/500/550/600/650/700
  • DAMAGE:
    450/500/550/600/650/700
  • RADIUS:
    600
  • DURATION:
    8
  • SUPER: Mana Dump
    Burns 400 mana from enemies on explosion, restoring it to the shielded ally.
  • SUPER: Overflow Bin
    Also places a Trash Can shield on the caster.
  • SUPER: Tamper Proof
    Explosion dispels enemies.
  • JUICY: Dumpster Fire
    15% chance when the buffed target is attacked to cause a fiery dumpster to fall from the sky on top of their attacker, stunning for 2.5 and dealing 100 magic damage per second in a 500 radius. Dumpster lasts the entire round.
  • Mana Cost 75
  • Cooldown 11
  • Cast Point 0.4
  • Cast Range 750
Trojan Shield

Trojan Shield

  • Tier:
    1
  • Type:
    Passive

Each time the wielder is attacked they gain stacking physical armor and inflict a debuff on enemies, dealing magic damage over time.

  • DPS:
    20/25/30/35/40/45
  • TICKS PER SECOND:
    3
  • ARMOR PER STACK:
    1/1.2/1.4/1.6/1.8/2
  • MAX STACKS:
    12
  • BUFF DURATION:
    10
  • DEBUFF DURATION:
    4
  • SUPER: Iron Guard
    Double max armor stacks
  • SUPER: Wrathful Guard
    +30 damage per second and slow attackers' attack speed by 70
  • SUPER: Ancient Guard
    Gain +200 health for each passive relic caster has equipped
  • JUICY: Trojan Horse
    A Trojan Horse rolls into the arena towards a random enemy, taunting them and any other enemies within 700 radius for 3 seconds and then exploding for 500 magic damage. Pierces Unstoppable
Vacuum Cleaner

Vacuum Cleaner

  • Tier:
    1
  • Type:
    Point Target

Sucks enemies towards the caster, dealing damage and stealing attack damage temporarily.

  • DAMAGE:
    100/120/140/160/180/200
  • ATTACK DAMAGE STOLEN:
    35/40/45/50/55/60
  • EFFECT RADIUS:
    400
  • SUCK RANGE:
    150
  • DURATION:
    7
  • SUPER: Draining Suction
    Also steals 10% relic power from enemy heroes.
  • SUPER: Extended Suction
    +7 duration.
  • SUPER: Deep Suction
    +200 effect radius and +150 suck range.
  • JUICY: Robot Helper
    Creates an autonomous robot that vacuums random enemies for the entire round at 50% effectiveness.
  • Mana Cost 75
  • Cooldown 11
  • Cast Point 0.45
  • Cast Range 1400
Van Gogh Tree

Van Gogh Tree

  • Tier:
    1
  • Type:
    Unit Target

Plant a majestic tree at target location that periodically drops peaches directly onto nearby allied heroes, instantly granting them buffs.

  • DURATION:
    10
  • PEACH HEAL:
    60/75/90/105/120/135
  • PEACH MANA RESTORED:
    60/75/90/105/120/135
  • DROP INTERVAL:
    2
  • SUPER: Cherry
    Tree now also drops cherries onto nearby allies. A cherry grants +20 attack damage.
  • SUPER: Mango
    Tree now also drops mangoes onto nearby allies. A mango grants +5% relic power.
  • SUPER: Allergic Reaction
    Tree also drops rotten versions of all fruit types directly onto nearby enemies. Rotten fruits apply negative versions of the buffs.
  • JUICY: Van Gogh's Bloom
    Tree drops fruits 2 times as fast.
  • Mana Cost 150
  • Cooldown 21
  • Cast Point 0.5
  • Cast Range 800
Viking Runestone

Viking Runestone

  • Tier:
    1
  • Type:
    Passive

The wielder blocks a portion of incoming damage. Upon enduring sufficient damage, the caster reflects a percentage of the blocked damage and restores mana.

  • DAMAGE BLOCKED & REFLECTED:
    9%/10%/11%/12%/13%/14%
  • DAMAGE TAKEN THRESHOLD:
    350
  • MANA GAINED:
    50/60/70/80/90/100
  • SUPER: Rune of Ansuz
    +4% damage ignored and reflected
  • SUPER: Rune of Othala
    +50 mana gained. When the wearer restores mana from any source, all allies restore the same amount.
  • SUPER: Rune of Sowilo
    Deals 100 damage per second to enemies in 600 radius
  • JUICY: Viking Berserker
    Caster gains 1500 max health, 200 attack speed, and 40 movespeed. Tapers off over 10s.
Viking Vanguard

Viking Vanguard

  • Tier:
    1
  • Type:
    No Target

Taunts enemies in radius while gaining physical armor and reflecting physical damage for the duration.

  • RADIUS:
    650
  • BONUS ARMOR:
    20/22/24/26/28/30
  • DURATION:
    3/3.4/3.8/4.2/4.6/5
  • PHYSICAL DAMAGE REFLECT:
    45%/50%/55%/60%/65%/70%
  • SUPER: Berserker Shell
    Armor buff lasts 5s longer.
  • SUPER: Berserker Rage
    Gain +60 attack damage per hero taunted for 8s. (+10 damage from illusions and summons)
  • SUPER: Berserker Bite
    Taunted enemies take 3x the caster's armor as physical damage per second over 8s
  • JUICY: Berserker Bash
    Cancel a targeted relic directed at the wielder and launch a Viking shield towards the caster, dealing 700 physical damage, stunning for 1s. 5s cooldown.
  • Mana Cost 100
  • Cooldown 11
  • Cast Point 0.4
Vinyl Record

Vinyl Record

  • Tier:
    1
  • Type:
    No Target

A vinyl record spins around the caster, emanating a powerful sound wave that expands, dealing magic damage to enemies on contact based on the distance the wave has traveled and slowing them. Deals less damage the closer the unit is to the caster.

  • MAX DAMAGE:
    350/400/450/500/550/600
  • MIN DAMAGE:
    100/150/200/250/300/350
  • SLOW:
    30
  • SLOW DURATION:
    1.5
  • SUPER: Resonance
    Allies hit gain 30% relic lifesteal. Caster gets half this effect.
  • SUPER: Drag
    Sound wave slows attack speed by 75 for 5s.
  • SUPER: Last Cut
    Casts upon death.
  • JUICY: Locked Groove
    Enemies always take maximum damage and are pushed back 300 units upon contact with the sound wave.
  • Mana Cost 80
  • Cooldown 9
  • Cast Point 0.2
Yin & Yang Pendant

Yin & Yang Pendant

  • Tier:
    1
  • Type:
    No Target

Releases a pendant to all allies and enemies within range, healing allies and damaging enemies simultaneously.

  • DAMAGE:
    150/180/210/240/270/300
  • HEAL:
    150/180/210/240/270/300
  • SUPER: Swift Flow
    +200 radius, +200 projectile speed
  • SUPER: Essence Flow
    +90 heal and damage
  • SUPER: Harmony Flow
    Provides +6 magic armor to allies & -6 magic armor to enemies for 3s
  • JUICY: Expansive Flow
    Each pendant bounces to a random target
  • Mana Cost 100
  • Cooldown 5/4.6/4.2/3.8/3.4/3
  • Cast Point 0.5
Zulu Headdress

Zulu Headdress

  • Tier:
    1
  • Type:
    Passive

Every relic cast grants the wielder increased attack speed and a boost to attack lifesteal.

  • ATTACK SPEED PER STACK:
    35/40/45/50/55/60
  • ATTACK LIFESTEAL PER STACK:
    4/5/6/7/8/9
  • MAX STACKS:
    6
  • DURATION:
    8
  • SUPER: Warrior's Reach
    +150 attack and cast range
  • SUPER: Warrior's Spirit
    +10% relic power per stack
  • SUPER: Warrior's Bloodlust
    +6% physical lifesteal per stack
  • JUICY: Shaka’s Fury
    When caster drops below 20% HP, they enrage, becoming unkillable and gaining 100% toughness for 4s
Zulu Necklace

Zulu Necklace

  • Tier:
    1
  • Type:
    No Target

Deals physical damage in an area around the caster. Deals bonus damage for every time the unit was hit by Zulu Necklace.

  • BASE DAMAGE:
    100
  • DAMAGE PER STACK:
    60/72/84/96/108/120
  • RADIUS:
    1000
  • DEBUFF DURATION:
    14
  • SUPER: Spiritual Boost
    Any relic cast grants 15 attack damage for 14 seconds
  • SUPER: Spiritual Resonance
    Reduces physical armor by -2 and move speed by -5 per stack
  • SUPER: Spiritual Influence
    20% passive relic lifesteal
  • JUICY: Spiritual Resonance
    First 3 casts each fight have 0 cooldown
  • Mana Cost 35
  • Cooldown 3
  • Cast Point 0