Relics
Ankh Amulet
-
Tier:2
-
Type:Passive
Gain enhanced incoming healing and a deathrattle which delays your death.
-
HEAL POWER:20%/25%/30%/35%/40%/45%
-
DEATH DELAY:2/2.2/2.4/2.6/2.8/3s
-
SUPER: Wrath of AnubisEvery time you recover 250 health from any source, gain 4% attack damage for 10 seconds
-
SUPER: Breath of Anubis+1s death delay
-
SUPER: Gift of Anubis+50% incoming healing.
-
JUICY: Judgment of AnubisUpon your first death, Anubis's spirit takes over, bestowing +200 attack damage and global attack range. With a mighty howl, he Fears enemies in a 400 radius for 2.5 seconds. For every 250 HP healed prior to dying, the radius increases by 150.
Aztec Death Whistle
-
Tier:1
-
Type:Passive
Passively lowers magic armor and Toughness of surrounding enemies.
-
RADIUS:600
-
MAGIC ARMOR REDUCTION:4/6/8/10/12/14
-
TOUGHNESS REDUCTION:15%/18%/21%/24%/27%/30%
-
SUPER: Rite of EnduranceGain 80% toughness that tapers off over 10s
-
SUPER: Rite of Agony+150 radius
-
SUPER: Rite of VengeanceCurse your killer, dealing 8% of their max HP as damage per second and lowering incoming healing by 50% for 5s
-
JUICY: Whispers of DeathAt the start of each round a death whistle sounds, calling the attention of the gods. Their judgement comes after the first hero dies. If it is an enemy, this relic's magic armor reduction is doubled for the rest of the round. If it is an ally, your team gains 20 bonus magic armor for the rest of the round
Aztec Sun Stone
-
Tier:1
-
Type:No Target
Ignites self ablaze, dealing magic damage to both the wielder and nearby foes. Delays damage taken, returning at a later time. Return damage is non-lethal.
-
DAMAGE DELAY:30%/34%/38%/42%/46%/50%
-
DAMAGE PER SECOND:50/70/90/110/130/150
-
DURATION:8
-
DAMAGE RETURNED OVER:8s
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SUPER: Sinner's SacrificeEnemies affected have -40% incoming healing
-
SUPER: Delayed Sacrifice+15% damage delay
-
SUPER: Lifeblood SacrificeGrants +30% relic lifesteal while active
-
JUICY: Ultimate SacrificeRadius and Damage are doubled
-
150
-
15
-
0.5
Barbed Wire
-
Tier:1
-
Type:Passive
Passively returns damage when attacked.
-
DAMAGE RETURN:20/26/32/38/44/50
-
MAX HEALTH DAMAGE RETURN:1%/1.2%/1.4%/1.6%/1.8%/2%
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SUPER: WirewallGain 30 physical armor when falling below 50% health. Duration: 8
-
SUPER: RazorbackGain 15 attack damage after returning 200 damage (from any source). Duration: 12
-
SUPER: Death TrapDeathrattle: Closest ally hero gains the effects of this relic.
-
JUICY: No Man's LandAt the start of the round, cover the entire arena with barbed wire, dealing 100 damage per second to all enemies for the entire round.
Basketball
-
Tier:2
-
Type:Unit Target
Slam dunks on an enemy unit dealing pure damage. If the unit is killed within the timer, the cooldown is instantly reset and the caster gains permanent physical armor.
-
DAMAGE:150/200/250/300/350/400
-
KILL TIMER:3
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ARMOR GAIN:0.75/1/1.25/1.5/1.75/2
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SUPER: Posterize+500 cast range and the caster will travel to the enemy target's location.
-
SUPER: Posterize+0.75 armor gain per kill
-
SUPER: On FireEach subsequent cast will deal +100 more damage. Resets each round.
-
JUICY: And OneAlso dunks on the enemy's farthest ally.
-
70
-
6
-
0.5
-
300
Bazooka
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Tier:2
-
Type:Unit Target
Launches a high-speed rocket at an enemy, dealing pure damage and stunning them briefly. If the target dies shortly after being hit, the wielder permanently adds damage to this relic.
-
PURE DAMAGE:600/620/640/660/680/700
-
DAMAGE ON KILL:20/24/28/32/36/40
-
STUN:1
-
DAMAGE WINDOW:7
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SUPER: Stun Duration Protocol+1 stun duration
-
SUPER: Rapid Fire Protocol10% chance to shoot rocket when attacking
-
SUPER: Knockback ProtocolKnocks target back 1000 units
-
JUICY: Blast Zone ProtocolRocket explodes in 600 radius
-
300
-
30
-
0.8
-
1000
Bear Trap
-
Tier:1
-
Type:No Target
Sets a concealed trap that arms shortly after placement. Enemies that trigger it will take magic damage and be immobilized and disarmed for a brief duration. The trap moves slowly towards the closest enemy.
-
DAMAGE:200/230/260/290/320/350
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ROOT:3/3.2/3.4/3.6/3.8/4
-
ACTIVATION DELAY:1
-
ACTIVATION RADIUS:400
-
SUPER: Hunter's GripApplies Break
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SUPER: Hunter's BindApplies silence
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SUPER: Hunter’s BoonReduces the cast speed of hero's relics by 50%
-
JUICY: Massive TrapYour first trap is massive, and affects all units globally.
-
100
-
8
-
0.5
Blade of Ramses
-
Tier:1
-
Type:Passive
After enduring multiple attacks, the wielder dashes to nearby enemies, striking them and stealing attack speed temporarily. Does not activate if the wielder is stunned or taunted.
-
REQUIRED ATTACKS TAKEN:5
-
ATTACK SPEED STEAL:40/48/56/64/72/80
-
BUFF DURATION:4
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SUPER: Pharaoh's Edge+40 attack speed stolen
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SUPER: Pharaoh's Assault+50% lifesteal for 4s
-
SUPER: Pharaoh's WrathGrants +100 damage on each slash
-
JUICY: Pharaoh's SmitePassively grants 20% dodge. Whenever this hero dodges an attack, Ramses' ghost will counter-attack with a 200% critical strike and 250% cleave.
Boomerang
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Tier:1
-
Type:Point Target
Hurls a boomerang in a large arc hitting any units it passes through, eventually returning to the caster. Enemies affected by the boomerang will take magic damage and gain a stacking debuff, which causes that unit to take extra damage from the caster for a short time.
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DAMAGE:120/130/140/150/160/170
-
BONUS DAMAGE PER STACK:13%/14%/15%/16%/17%/18%
-
STACK DURATION:10
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SUPER: Arcane BoomerangIncreases damage by 8% of your max mana as damage
-
SUPER: Jumbo BoomerangBoomerang becomes 3x larger and slows for 10 (slow stacks)
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SUPER: Fiery BoomerangBoomerang lights enemies on fire, dealing 30 damage per second over 5s and reducing incoming healing by 40%
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JUICY: Kangaroo Throw-4s cooldown
-
65
-
7
-
0.3
-
2000
Borgia Poison
-
Tier:1
-
Type:Point Target
Unleashes a toxic mist that deals damage over time and reduces physical armor
-
DAMAGE PER SECOND:40/45/50/55/60/65
-
PHYSICAL ARMOR REDUCTION:3.5/4/4.5/5/5.5/6
-
RADIUS:700
-
DURATION:8
-
SUPER: Weakening Agent-50% Toughness to enemies
-
SUPER: Protective AgentAllies gain positive effects
-
SUPER: Cleansing AgentInitial explosion dispels enemy buffs
-
JUICY: Pervasive AgentPrevents healing. Pierces
-
150
-
12
-
0.5
-
1000
Bowling Ball
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Tier:1
-
Type:Point Target
Rolls a bowling ball at the nearest target, knocking back and stunning any foes in its path until it collides with a wall. Each struck enemy is treated as a pin, taking damage and being temporarily stunned.
-
STUN:1.75/1.95/2.15/2.35/2.55/2.75
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DAMAGE:170/185/200/215/230/245
-
KNOCKBACK DURATION:0.25
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SUPER: Quick FrameIncreases speed and radius by 1.5x, but halves stun duration
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SUPER: Power Lane+150 damage and each enemy hit increases damage by +150.
-
SUPER: Alley RallyWhen cast, allies in 500 radius and allies hit by the ball will gain +100 attack speed and 25% physical lifesteal for 5 seconds
-
JUICY: TurkeyThe bowling ball never stops, but will slow down by 150 and have its damage reduced by 25% whenever it hits a wall. Can never go below 100 movement speed or 100 damage.
-
125
-
14
-
0.7
-
2000
Boxing Gloves
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Tier:2
-
Type:Unit Target
The caster challenges an enemy hero to a boxing match. Enemy hero is taunted during the bout. If victorious, the wielder gains a permanent boost to attack damage. Pierces Unstoppable
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DAMAGE INCREASE:20/22/24/26/28/30
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DURATION:5
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SUPER: Corner PullCosts no mana, has +400 cast range and enemy is pulled to caster's location
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SUPER: Boxing MatchThe lights dim with a spotlight on the boxing fight. If one of the boxers dies, their dead body is thrown across the arena, dealing 50% of the damage that was dealt to them during the round to heroes within a 300 radius and stunning for 1 second
-
SUPER: Heavyweight BoutGain Unstoppable for the duration
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JUICY: KOReduce the cooldown of this relic by 15 if you win the fight
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100
-
20
-
0.4
-
400
Boxing Robes
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Tier:2
-
Type:No Target
Gain attack speed and health regeneration. Each enemy hero that becomes disabled in the area will increase these effects. Disables include Stuns, Roots, Taunts, and Fears over 0.5s long. Undispellable.
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ATTACK SPEED:70/80/90/100/110/120
-
HEALTH REGEN:30/35/40/45/50/55
-
DURATION:30
-
BONUS EFFECT:100
-
BONUS DURATION:3
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SUPER: Wrestle an AlligatorAttacks provide 2 physical armor for 5 seconds
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SUPER: Float like a Butterfly+40 health regen and +25 move speed during the buff
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SUPER: Sting like a BeePassively return 30 physical damage to attackers per ultimate equipped
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JUICY: G.O.A.T.On cast, a former champion boxer spawns next to the caster and mimics their moves. The boxer is untargetable, invulnerable and silenced. They have the same stats as the caster and will attack the same target.
-
100
-
60
-
0.3
Catapult
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Tier:2
-
Type:Passive
The wielder mounts a catapult, with greater attack and cast range. Attacks splash to nearby enemies for partial damage. However, this power comes at the cost of reduced toughness and movement speed.
-
MINIMUM ATTACK/CAST RANGE:1200
-
SPLASH DAMAGE:50%
-
SPLASH RADIUS:300/310/320/330/340/350
-
TOUGHNESS:-70%/-63%/-56%/-49%/-42%/-35%
-
MOVESPEED:-40
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SUPER: Scrap Metal Rounds+50% splash damage. +75 splash radius.
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SUPER: Diseased Corpse RoundsAttacks steal 5 damage from each enemy damaged per attack. Lasts 6 seconds
-
SUPER: Hot Oil RoundsAttacks slow the enemy, reducing attack speed by 60, move speed by 25, and cast times by 25%.
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JUICY: War-HardenedPassively gain unstoppable for 10s. 8s cooldown
Celtic Axe
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Tier:1
-
Type:Unit Target
The wielder sacrifices a portion of their health, becomes Unstoppable and leaps towards the farthest enemy in range. Enemies in the area take damage based on their current health.
-
CURRENT HP IN DAMAGE:36%/39%/42%/45%/48%/51%
-
UNSTOPPABLE DURATION:2
-
RADIUS:375
-
SUPER: Gaelic TenacityIncreases Unstoppable duration by 4s
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SUPER: Gaelic VengeanceThe damage you take from casting is applied to enemy targets as well
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SUPER: Gaelic GuardianProvides 35% barrier to allies caster jumps over for 10s
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JUICY: Gaelic OnslaughtCast range increased to global. Any units the caster passes through within a 300 radius will take full damage from this relic.
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18%/20%/22%/24%/26%/28%
-
12
-
1
-
1600
Celtic Club
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Tier:1
-
Type:Unit Target
Pummels the closest enemy with a flurry of smashes, stunning them for the duration. Enemies close to the smashes are periodically stunned and damaged. Channeling
-
MAX CHANNEL DURATION:3s
-
SMASH RADIUS:550/570/590/610/630/650
-
MAGIC DAMAGE:100/140/180/220/260/300
-
STUN DURATION:0.2
-
TIME BETWEEN SMASHES:0.75
-
SUPER: Fortified SmashEach smash increases physical armor of allies in radius by 4 for 10 seconds
-
SUPER: Unrelenting Smash+1.5s channel time
-
SUPER: Thunderous Smash+200 radius
-
JUICY: Eternal SmashEach smash applies an attack that crits for 200% magic damage
-
120
-
12
-
0.6
-
400
Claw Machine
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Tier:2
-
Type:No Target
Spawns a claw machine next to the caster which grabs random enemies within range and moves them closer to the machine, inflicting stun and damage during the grab.
-
CLAW DAMAGE:200/220/240/260/280/300
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MACHINE GRAB RANGE:800/880/960/1040/1120/1200
-
MACHINE DURATION:12
-
CLAW GRAB COOLDOWN:8
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SUPER: Prize DropTargets have their magic armor reduced by 15 for 5 seconds.
-
SUPER: Prize Extension+8s duration
-
SUPER: Prize Boost+75 attack damage to all allies in 500 radius for 6 seconds.
-
JUICY: Double PrizeMachine gains an additional claw.
-
100
-
23
-
0.3
Conga Drums
-
Tier:1
-
Type:Unit Target
Beats inspire a rhythm, granting the nearest ally hero increased attack speed and movement speed.
-
ATTACK SPEED:60/66/72/78/84/90
-
MOVEMENT SPEED:15/17/19/21/23/25
-
DURATION:10
-
SUPER: Tempo Charge+70 attack speed
-
SUPER: Tempo SurgeGain attack damage equal to your movespeed during the buff
-
SUPER: Tempo DriveGrants Unstoppable for 2s
-
JUICY: Rhythmic ResonanceCasts on all allied heroes. Once duration is over, it will recast again automatically.
-
75
-
15
-
0.4
-
750
Cursed Visage
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Tier:1
-
Type:No Target
Curses a random enemy hero of the same type, dealing magical damage per second and stealing attributes unique to the caster's class.
If no enemy of the same type exists, it will curse a random enemy.
-
CURSE DURATION:10
-
DMG PER SECOND:50/60/70/80/90/100
-
ASSASSIN ATTACK DAMAGE:30/35/40/45/50/55
-
RANGER ATTACK SPEED:50/60/70/80/90/100
-
TANK BARRIER:15%/18%/21%/24%/27%/30%
-
WITCH RELIC POWER:10%/12%/14%/16%/18%/20%
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SUPER: Curse of Mana TapuTarget has -80% incoming healing
-
SUPER: Curse of Manaaki's Favor-7s cooldown
-
SUPER: Curse of Taniwha’s WrathDamage changed to Pure, and heals you for the damage dealt
-
JUICY: Curse of WhakawhirinakiYou gain the bonus for every type
-
75
-
17
-
0.5
Devil's Bible
-
Tier:1
-
Type:Passive
Relics now cost health instead of mana. Passively grants relic lifesteal.
-
MANA TO HEALTH COST:100%
-
RELIC LIFESTEAL:25%/30%/35%/40%/45%/50%
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SUPER: Health PactGain max HP equal to 50% of self-damage taken.
-
SUPER: Blood OfferingGain 50 health regen
-
SUPER: Sinner's Verse+4% relic power per 100 max mana
-
JUICY: Sinner's GambitWhen the wielder's health falls below 20% of their maximum health, this relic instantly swaps the wielder's health percentage with the highest percentage health enemy within 800 units. Cooldown: 8
Dinosaur Fossil
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Tier:1
-
Type:No Target
Summons a circling ring of chickens around the wielder. When attacked or targeted by a relic, a chicken absorbs the damage and explodes, dealing physical damage to the attacker.
-
CHICKENS:4/5/6/7/8/9
-
CHICKEN DAMAGE:40/50/60/70/80/90
-
ABSORBED DAMAGE:100%
-
DAMAGE THRESHOLD:50
-
DURATION:12
-
SUPER: Fossilized ClawsEnemies damaged by the chicken lose 2 armor for 6s.
-
SUPER: Explosive ChickensChickens stun for 0.3s
-
SUPER: Offensive FlockWhen chickens explode they provide caster with +25 attack damage for 15s.
-
JUICY: Rooster CrowGiant T-Rex head appears and roars for 5 seconds. Units caught within the blast for more than 1 second will be stunned for 3 seconds and take 20% more damage in this state. Occurs once per battle. Pierces Unstoppable.
-
150
-
15
-
0.5
Divine Diadem
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Tier:1
-
Type:Passive
Bestows a chance for attacks and relics to deal a critical strike, while also granting the wielder lifesteal.
-
CRITICAL DAMAGE:175%
-
CRITICAL CHANCE:23%/25%/27%/29%/31%/33%
-
CRITICAL LIFESTEAL:40%/43%/46%/49%/52%/55%
-
SUPER: Imperial Hunger+25% lifesteal
-
SUPER: Imperial AssaultFirst instance of damage is guaranteed to crit
-
SUPER: Imperial CorrosionCritical strikes reduce target's physical and magic armor by 1 for 6 seconds.
-
JUICY: Imperial FavorCaster gains 3% crit chance and 3% cast speed on relics every 1s until combat ends
Dog Tags
-
Tier:2
-
Type:Passive
Provides damage block from all sources. Gain 10/14/18/22/26/30 permanent health when an enemy in 1200 radius dies.
-
DAMAGE BLOCK:15/18/21/24/27/30
-
HEALTH GAINED:10/14/18/22/26/30
-
GAIN HEALTH RADIUS:1200
-
SUPER: Combat ResilienceCleanses after taking 300 damage. 5s cooldown
-
SUPER: Combat FinaleDeathrattle: Explode for 250 + 30% of all damage taken as magic damage in a 450 radius
-
SUPER: Combat Efficiency+20 damage block
-
JUICY: Fire in the HoleWhen attacked, there is a 15% chance to throw a grenade towards your attacker. Grenade deals 400 damage in 300 radius and reduce attack damage by 50% for 6 seconds.
Endeavor Cannon
-
Tier:1
-
Type:Passive
Fires a cannonball periodically through attacks, stunning enemies in a small area and dealing physical damage.
-
ATTACKS REQUIRED:4
-
STUN:0.75/0.8/0.85/0.9/0.95/1
-
DAMAGE:100/125/150/175/200/225
-
RADIUS:200
-
SUPER: Rally RoundCannonballs heal self and allies in 700 radius for 100% of damage dealt
-
SUPER: Endeavor's Reach+300 radius
-
SUPER: Incendiary RoundCannonballs deal 100 damage over 3 seconds in a 400 radius upon impact
-
JUICY: Penetration RoundCannonballs pierce Unstoppable and add your attack damage
F-1 Rocket Engine
-
Tier:2
-
Type:Unit Target
Propels the wielder toward a target with immense speed, stunning them and dealing damage on impact
-
PURE DAMAGE:200/220/240/260/280/300
-
STUN:2/2.2/2.4/2.6/2.8/3
-
BONUS SPEED:200
-
SUPER: Rocket ThrustReduces cast speed by half and increases bonus speed by 100
-
SUPER: Stabilized ThrustGrants 4 seconds of Unstoppable
-
SUPER: Final CountdownAfter landing the rocket explodes after a 3s delay, dealing 400 magic damage and healing for damage dealt
-
JUICY: Moon LandingAfter first target is hit, the Moon comes crashing down over a 4 second period. The Moon deals 300 damage per second. After 4 seconds, the Moon explodes, stunning units for 3.5 seconds. Radius: 800
-
125
-
18
-
0.8
-
3000
Feathered Aegis
-
Tier:2
-
Type:Passive
Grants the wielder 50% barrier at the start of the round, diminishing by 4% per second
-
SUPER: Level 2Becomes Unbreakable and Undispellable
-
SUPER: filler1undefined
-
SUPER: filler2undefined
-
JUICY: Level 3Barrier now starts at 100%
Flamethrower
-
Tier:2
-
Type:Passive
Chance for an attack to activate a flamethrower that deals critical strike damage to the enemy target and any units in the travel path.
-
CHANCE:15%
-
DAMAGE:250%/290%/330%/370%/410%/450%
-
RADIUS:300
-
MIN FLAME LENGTH:800
-
SUPER: Trigger Flame+5% chance
-
SUPER: Searing FlameEnemies hit by the flame also take 125 damage per second and receive 50% less incoming healing. Duration: 4
-
SUPER: Surging Flame+300 radius, and flames travel 500 units past the initial target
-
JUICY: InfernoEach activation also creates secondary flames to the side of the wielder. Flames also travel +500 units past its main target.
Freezer
-
Tier:1
-
Type:Point Target
Sharpened ice cubes fall from the sky, with each wave dealing damage and slowing enemies. If a unit is hit by every wave, they become frozen, stunning them.
-
WAVES:5
-
MAX HP DAMAGE:3%/3.5%/4%/4.5%/5%/5.5%
-
SLOW PER WAVE:10%
-
FROZEN DURATION:1/1.2/1.4/1.6/1.8/2
-
SUPER: Freezer BurnWaves additionally deal 80 damage per second for 2.
-
SUPER: FrostbiteWhen freeze ends, enemy units deal 350 damage in a 600 radius.
-
SUPER: Cold ShockWaves reduce enemy healing by 20% for 2. Stacks up to 5 times.
-
JUICY: Permafrost+200 radius and waves occur 50% faster.
-
75
-
12
-
0.5
-
600
Galileo's Hourglass
-
Tier:1
-
Type:Unit Target
Unleashes a cascading stream of sand that bounces between enemies in range, striking each target, doing damage and spawning an illusion of the caster.
-
DAMAGE:120/140/160/180/200/220
-
BOUNCE RADIUS:700
-
ILLUSION INCOMING DAMAGE:200%
-
ILLUSION OUTGOING DAMAGE:30%/33%/36%/39%/42%/45%
-
ILLUSION DURATION:7
-
ILLUSION DEBUFF DURATION PCT:40%
-
SUPER: Sand StrikeApplies an attack to every unit affected
-
SUPER: Sand Erosion-50% toughness to enemies.
-
SUPER: Sand Extension+200 bonus cast and bounce range
-
JUICY: Sands of TimeCaster steals 30% attack damage from enemies
-
75
-
8
-
0.7
-
1000
Galileo's Telescope
-
Tier:1
-
Type:Passive
Increases the caster's attack and cast range.
-
RANGE INCREASE:200/250/300/350/400/450
-
SUPER: Celestial ThirstGain 10% physical & relic lifesteal for each active relic equipped.
-
SUPER: Celestial BondAllies within 800 radius gain 40 mana regeneration.
-
SUPER: Celestial AnchorEach attack has a 20% chance to immobilize their target for 2 seconds.
-
JUICY: Celestial StrikeEach attack deals Pure damage based on 5% of the distance between the caster and the target.
Grass Cutting Sword
-
Tier:1
-
Type:Unit Target
Slashes to the farthest enemy in range, instantly attacking them.
Earth: Enemies struck are stunned and caster gains physical armor per unit hit.
-
STUN:1/1.1/1.2/1.3/1.4/1.5
-
ARMOR BONUS PER UNIT:4/4.4/4.8/5.2/5.6/6
-
BUFF DURATION:6
-
RADIUS:300
-
SUPER: AirCaster steals 70 attack speed from every unit hit for 6 seconds.
-
SUPER: FireBurns enemies for 105 damage per second over 6s and reduces incoming healing by 50%
-
SUPER: LightningAttacks units on the path with a 330% critical strike
-
JUICY: AvatarGain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
-
85
-
12
-
1
-
1600
Grass Cutting Sword
-
Tier:1
-
Type:Unit Target
Slashes to the farthest enemy in range, instantly attacking them.
Fire: Enemies hit are burned for damage per second and have reduced incoming healing.
-
DPS:65/73/81/89/97/105
-
HEAL REDUCTION:25%/30%/35%/40%/45%/50%
-
DURATION:6
-
SUPER: AirCaster steals 70 attack speed from every unit hit for 6 seconds.
-
SUPER: LightningAttacks units on the path with a 330% critical strike
-
SUPER: EarthEnemies struck are stunned for 1.5 seconds, and caster gains 4 physical armor per unit hit for 6 seconds
-
JUICY: AvatarGain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
-
85
-
12
-
1
-
1600
Grass Cutting Sword
-
Tier:1
-
Type:Unit Target
Slashes to the farthest enemy in range, instantly attacking them. Each game a random element is assigned to the base of this relic.
Air: Caster steals attack speed from every unit hit.
-
ATTACK SPEED STOLEN:45/50/55/60/65/70
-
DURATION:6
-
SUPER: FireBurns enemies for 105 damage per second over 6s and reduces incoming healing by 50%
-
SUPER: LightningAttacks units on the path with a 330% critical strike
-
SUPER: EarthEnemies struck are stunned for 1.5 seconds, and caster gains 4 physical armor per unit hit for 6 seconds
-
JUICY: AvatarGain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
-
85
-
12
-
1
-
1600
Grass Cutting Sword
-
Tier:1
-
Type:Unit Target
Slashes to the farthest enemy in range, instantly attacking them.
Lightning: Attacks units on the path with a critical strike.
-
DAMAGE:250%/265%/280%/295%/310%/325%
-
SUPER: AirCaster steals 70 attack speed from every unit hit for 6 seconds.
-
SUPER: FireBurns enemies for 105 damage per second over 6s and reduces incoming healing by 50%
-
SUPER: EarthEnemies struck are stunned for 1.5 seconds, and caster gains 4 physical armor per unit hit for 6 seconds
-
JUICY: AvatarGain 50% relic power, 50% attack damage and 50% relic and attack lifesteal for 4 seconds after casting
-
85
-
12
-
1
-
1600
Guillotine
-
Tier:2
-
Type:Unit Target
Delivers a powerful strike, dealing damage based on the target's missing health, stunning them briefly and disabling healing. Successfully executing an enemy with this ability grants the wielder permanent increased health regeneration and max mana. Caster will always get credit for the kill.
-
DAMAGE PER MISSING HP:0.85/0.9/0.95/1/1.05/1.1
-
STUN:2
-
HEAL REDUCTION:100%
-
HP REGEN GAIN ON KILL:7/8/9/10/11/12
-
MAX MANA ON KILL:50/60/70/80/90/100
-
SUPER: Reaper's Delight+10 Health regen & +100 max mana per stack
-
SUPER: Reaper's RemnantsLeaves a 600 radius pool of blood, dealing 5% of executed target's max HP per second, for 10 seconds and slowing attack speed by 70
-
SUPER: Reaper's ResurgenceTemporarily gain max health and heal for damage dealt (30s duration)
-
JUICY: La Grande TerreurKills reset cooldown
-
150
-
45
-
0.3
-
1000
Hammurabi's Code
-
Tier:1
-
Type:Passive
The less health the wielder has, the more magic armor and health regeneration they gain.
-
MAX HP REGEN PER TICK:0.9%/1.2%/1.5%/1.8%/2.1%/2.4%
-
MAGIC ARMOR PER TICK:2.5/3/3.5/4/4.5/5
-
MISSING HEALTH THRESHOLD:10%
-
SUPER: Law 215: Healing of the Body+1.5% max HP regeneration
-
SUPER: Law 195: Shield Against Harm+3 magic armor per tick
-
SUPER: Law 23: Duty to ProtectAllies in a 600 radius gain half benefits (based on caster's HP)
-
JUICY: Law 196: Eye for an EyeReturns 80% of damage received for 5 seconds. Cooldown: 13
Hammurabi's Crown
-
Tier:1
-
Type:Unit Target
Delivers a powerful headbutt to an enemy, dealing damage based on the caster's maximum health while inflicting half the damage to themselves. The enemy is broken for the duration.
-
CASTER'S MAX HP AS DAMAGE:15%/18%/21%/24%/27%/30%
-
SELF DAMAGE:15%/18%/21%/24%/27%/30%
-
BREAK DURATION:0.75/1/1.25/1.5/1.75/2
-
SUPER: Law 106: Resilience ClauseCaster gains 2% max HP regeneration with each use of the ability for 6 seconds. Stacks.
-
SUPER: Law 198: Radius of ReckoningDeals the damage in a 400 radius
-
SUPER: Law 49: Guardian’s ResponseCaster has a passive 20% chance to stun attackers for 1.5s
-
JUICY: Law 145: Endurance PactGain 1% relic power and relic lifesteal for each 1% HP caster is missing.
-
3.5
-
0.5
-
150
Hand Of Ramses
-
Tier:1
-
Type:Passive
After attacking enough times, Ramses unleashes his whip, lashing all enemies in a radius dealing significant damage. Permanently increases in damage with each kill.
-
PURE DAMAGE:80/95/110/125/140/155
-
ATTACKS REQUIRED:3
-
DAMAGE ON KILL:2.5/3/3.5/4/4.5/5
-
SUPER: Pharaoh's Reach+250 radius
-
SUPER: Pharaoh's TallyWhip applies 30% attack reduction to enemies for 3s
-
SUPER: Pharaoh's ProtectionAlso activates when being attacked
-
JUICY: Pharaoh's JudgmentIf this activates on a unit that is 20% HP or less, they instantly die
Head of Hypnos
-
Tier:2
-
Type:Unit Target
Hypnotizes the closest enemy, dealing damage and stunning them while stealing their relic power based on how long the relic is channeled. Pierces.
-
DAMAGE PER SECOND:100
-
RELIC POWER STOLEN PER SECOND:10%/12%/14%/16%/18%/20%
-
STEAL DURATION:10
-
HYPNOSIS DURATION:4/4.5/5/5.5/6/6.5
-
SUPER: Spreading NightmareAlso Hypnotizes enemies in 300 radius of the target
-
SUPER: Mind FlaySteals 15% of target's maximum mana per second.
-
SUPER: Hypnotic TranceThe wielder passively provides allies within 1200 radius 50% of their relic power.
-
JUICY: Night Terror DemonReduces cooldown by 20. Creates an illusion that channels the relic instead of the wielder. When channeling ends, the illusion slowly moves towards the target to deal 200 damage +100 for each second channeled.
-
220
-
30
-
0.4
-
650
Holy Grail
-
Tier:1
-
Type:Unit Target
Buffs closest ally with health and mana regeneration for a short period.
-
HEALTH REGENERATION:70/80/90/100/110/120
-
MANA REGENERATION:70/80/90/100/110/120
-
DURATION:5/5.5/6/6.5/7/7.5
-
SUPER: BaptismBuff cleanses negative effects when the carrier falls below 33% health
-
SUPER: Holy CommunionBuff also grants +40% attack and +20% relic lifesteal.
-
SUPER: ConsecrationA holy circle appears around the target that deals 90 magic damage per second to enemies and +40% relic power to allies. Duration 6s
-
JUICY: Blood of the RedeemerThe first unit affected by this relic becomes the Holy One, gaining a deathrattle. On their death, an illusion of them spawns with Unstoppable at their position, which is able to cast relics.
-
150
-
13
-
0.3
-
750
Hope Diamond
-
Tier:1
-
Type:Unit Target
Envelops an ally in a protective diamond shell, stunning them while granting physical immunity and restoring a percentage of their maximum health each second.
-
MAX HP PER SECOND:3.5%/4%/4.5%/5%/5.5%/6%
-
DURATION:3.2/3.4/3.6/3.8/4/4.2
-
SUPER: Yellow DiamondAllies in 700 radius are also healed
-
SUPER: Blue Diamond40% chance when hit to splinter, stunning enemies in 700 radius for 1s and dealing 300 magical damage
-
SUPER: Red DiamondInstead of healing, leeches HP from enemies in 700 radius and grants it as max HP
-
JUICY: Black DiamondNo longer stuns ally
-
125
-
16/15/14/13/12/11
-
0.3
-
1000
Hot Air Balloon
-
Tier:1
-
Type:Passive
Grants max mana. When taking enough damage, the balloon inflates, lifting you into the air. While flying you gain global cast range, and are untargetable and disarmed.
-
MAX MANA:250/300/350/400/450/500
-
DAMAGE THRESHOLD:500
-
DURATION:2.5/2.8/3.1/3.4/3.7/4
-
COOLDOWN:14
-
SUPER: Thermal ReachGain 150 cast radius when you start flying for the rest of the round
-
SUPER: Thermal RechargeRestore 150 mana and health per second while flying
-
SUPER: Thermal DropzoneUpon landing, break enemies in 500 radius for 3.5s
-
JUICY: Hindenburg DisasterAt the start of the round, spawns a Zeppelin that floats across the arena, spreading gasoline. Gasoline slows by 40 movespeed and 80 attack speed, and amplifies damage to all units in it by 20%.
Hot Sauce
-
Tier:1
-
Type:Passive
Caster's attacks are imbued with hot sauce, dealing stacking magic damage over time to enemies.
-
DAMAGE PER SECOND:25/29/33/37/41/45
-
DURATION:5
-
MANA COST:15
-
SUPER: Carolina ReaperEach stack lowers movement speed by 6 and attack speed by 12
-
SUPER: Ghost PepperBeing attacked will apply a stack to enemies (no mana cost)
-
SUPER: Jalapeño+2s duration. Removes the mana cost
-
JUICY: AfterburnEnemies with 4 stacks enter a frenzy state where 75% of the relic damage they deal will be reflected to themself instead. Also slows cast times by 50%.
Inca Chest Plate
-
Tier:1
-
Type:No Target
Passively grants health. When activated, provides allies with magical armor.
-
HEALTH:200/250/300/350/400/450
-
ARMOR:5/6/7/8/9/10
-
RADIUS:1000
-
DURATION:8
-
SUPER: Sunforged Guard+4 armor and +30 movement speed
-
SUPER: Sunforged Heart+20% max health
-
SUPER: Sunforged CurseEach attack to the wielder lowers the physical armor of the attacker by 2 for 4 seconds. This effect stacks
-
JUICY: Sunforged BlessingBuff becomes global and undispellable. Allies gain the full effect of this relic.
-
75
-
17
-
0.3
Ivan's Bell
-
Tier:1
-
Type:Unit Target
The sound of the bell terrorizes enemies, inflicting magical damage and Fearing them.
-
DAMAGE:150/170/190/210/230/250
-
RADIUS:600
-
DURATION:1.8/2/2.2/2.4/2.6/2.8
-
SUPER: Toll of DevotionPassively grants +200 HP for each active relic on the caster
-
SUPER: Toll of ObedienceFeared enemies have -30% attack damage for 8s
-
SUPER: Toll of CommandDispels enemy buffs
-
JUICY: Czar's TollApplies a debuff that deals 100% of the target's movement speed as pure damage and siphons the HP to the caster for 10s (Undispellable)
-
140
-
11
-
0.8
-
800
Jaguar Claw
-
Tier:1
-
Type:Passive
Applies stacks on hit, making attacks from the wielder deal 12/15/18/21/24/27 bonus damage. Stacks infinitely.
-
BONUS DAMAGE PER STACK:12/15/18/21/24/27
-
DURATION:8
-
SUPER: Predatory FuryStacks are undispellable
-
SUPER: Predatory BalanceHeals 200 health after applying 5 stacks
-
SUPER: Predatory ProwlEach active stack provides caster with 3% Toughness
-
JUICY: Predatory MaulEvery 5 attacks, a giant jaguar claw appears and swipes the entire arena with the caster's attack damage.
Kevlar Vest
-
Tier:1
-
Type:Passive
After enduring significant damage, the hero retreats into a bunker, dealing magical damage to nearby enemies and becoming invulnerable and untargetable while the bunker attacks nearby enemies with the hero's attack damage and speed. Self-damage does not count. Casting abilities is disabled during this period.
-
DAMAGE THRESHOLD:400
-
DURATION:2.2/2.4/2.6/2.8/3/3.2
-
DAMAGE:120/140/160/180/200/220
-
RADIUS:650
-
SUPER: Blast Bunker+250 bunker damage, and enemies are stunned for 2s
-
SUPER: Artillery Bunker+120 attack damage while in bunker
-
SUPER: Medic BunkerWhen the bunker activates, your team gains 30% of your physical armor as bonus armor for 8s
-
JUICY: Gun RunA harrier jet flies in and attacks all targets in 1200 radius for 500 physical damage. Harrier slows movespeed by 50 and attack speed by 60 for 2s.
King Tut's Bindings
-
Tier:2
-
Type:Unit Target
Afflicts an enemy with a lingering curse for a duration, slowing them, dealing damage per second and periodically dispelling any buffs.
-
MOVE SLOW:50
-
DISPEL INTERVAL:1
-
DPS:80/85/90/95/100/105
-
DURATION:4/4.5/5/5.5/6/6.5
-
SUPER: Judgement WaveDamage per second increased by 50.
-
SUPER: Judgement Reach+400 cast range. While the debuff is active, caster gains 400 cast and attack range
-
SUPER: Judgement GraceCleanses allies within 600 radius of the target every second
-
JUICY: Tomb AwakenedWhile active will spawn mummies every second that deal damage and steal attack speed
-
250
-
60
-
0.5
-
800
King Tut's Mask
-
Tier:1
-
Type:Unit Target
Traps the enemy in King Tut's sarcophagus, making them more vulnerable to all damage for the duration.
-
STUN:3.5
-
BONUS DAMAGE:20%/24%/28%/32%/36%/40%
-
SUPER: Locust PlagueUpon opening, a swarm of locust infests the arena, reducing physical armor by -12 for 8s
-
SUPER: Frog PlagueUnit spreads deadly frogs upon release from the sarcophagus. The 10 frogs will seek out a random enemy and combust for 100 damage each.
-
SUPER: Boil PlagueUpon opening, the arena becomes infested with boils, reducing enemy magic armor by -12 for 8s
-
JUICY: Thunderstorm of Hail and FireRandomly launches 4 Fireballs and Iceballs in a 300 radius every 0.75s. Fireballs deal 150 + 10% max HP in physical damage. Iceballs deal 150 magical damage and stun for 2 seconds. Storm lasts for 6 seconds.
-
150
-
18/17/16/15/14/13
-
0.8
-
800
King Tut's Spear
-
Tier:2
-
Type:No Target
After a charge-up time, throws a spear, dealing damage, applying break.
-
MAX CHANNEL TIME:2
-
DAMAGE:500/550/600/650/700/750
-
BREAK DURATION:3
-
SUPER: Power of HorusReduce channel time by 1s
-
SUPER: Power of Thoth+2s break duration
-
SUPER: Power of SobekSpear stuns for 3 seconds
-
JUICY: Power of RaEach enemy hit by the spear reduces the cooldown of this relic by 12s
-
100
-
30
-
0
Kris Blade
-
Tier:1
-
Type:Passive
Attacks steal maximum mana and deal pure damage based on the total mana pool of the caster.
-
MANA STEAL:45/48/51/54/57/60
-
MAX MANA AS DAMAGE:3.5%/4%/4.5%/5%/5.5%/6%
-
SUPER: Mystic SiphonEach enemy hero that dies after being damaged by this skill will increase the caster’s max mana by 25 permanently
-
SUPER: Mystic SwiftnessGain 25 attack speed per passive equipped
-
SUPER: Mystic SilenceAttacks will silence for 2.5s. Cooldown 5
-
JUICY: Mystic ShockwaveOn hit, deal 100% of the difference between the caster's max mana and the target's max mana as magic damage to all enemies within 500 radius of the target and stun for 0.3 seconds. Initially on cooldown. Cooldown: 5
Lance of Longinus
-
Tier:1
-
Type:Passive
Empowers your next strike with holy energy that deals magical damage to enemies in a wide area. This attack cannot miss. Attacking reduces the cooldown.
-
ATTACK COOLDOWN REDUCTION:1
-
DAMAGE:250/280/310/340/370/400
-
RADIUS:400
-
SUPER: Holy SpeedCasting relics reduces the cooldown by 4s
-
SUPER: Holy SmiteYour attacks lower magic armor by 1. Stacks up to 10 times.
-
SUPER: Holy PenitenceReduce physical damage of enemies caught in the area of effect by 30% for 4 seconds. This effect stacks.
-
JUICY: Holy AscensionGains +100 damage and +100 radius per activation. Resets when the round ends.
Lawn Mower
-
Tier:1
-
Type:Passive
Spins blades around the wielder every 2s, stunning and dealing physical damage.
-
DAMAGE:100/120/140/160/180/200
-
STUN DURATION:0.2
-
RADIUS:400
-
SUPER: Hit and RunEach hero hit grants +15 movement speed and +2 physical armor for 3s.
-
SUPER: Rapid Fire ProtocolBlades also apply attacks that do 50% damage.
-
SUPER: Nutritious GrassWielder gains 20% stackable physical lifesteal for each unit hit. Duration 6 seconds. Non-heroes grant 5% instead.
-
JUICY: lawnMowerHelperundefined
Lunar Laser
-
Tier:1
-
Type:Unit Target
Fires a laser that applies a stacking debuff. Upon reaching maximum stacks, an eclipse is triggered, dealing bonus damage based on the caster's mana and resetting the stacks.
-
ECLIPSE STACK REQUIREMENT:3
-
ECLIPSE BASE DAMAGE:100
-
ECLIPSE MAX MANA DAMAGE:30%/33%/36%/39%/42%/45%
-
SUPER: Lunar BloomEclipse knocks back enemies from the caster in 500 radius by 600 units
-
SUPER: Lunar PurityEclipse deals Pure Damage
-
SUPER: Lunar LockdownEclipse stuns for 2s
-
JUICY: Lunar ReboundBounces to nearest target in 600 radius, up to 7 times (cannot bounce to same target twice)
-
60
-
1.2
-
0.3
-
1200
Lunar Reactor
-
Tier:1
-
Type:Unit Target
Reduces cooldowns of ally and self. Works on any relics cast in the next 5s, but only once per cast. Lunar Reactor does not reduce the cooldown of itself.
-
COOLDOWN REDUCTION:2/2.3/2.6/2.9/3.2/3.5
-
BUFF DURATION:10
-
SUPER: Lunar ExpansionBuff grants +100 relic radius
-
SUPER: Lunar ShieldingBuff grants +10 physical armor
-
SUPER: Lunar OverflowBuff grants +200 max mana and restores 200 mana
-
JUICY: Lunar SurgeCasts on all allied heroes
-
75
-
15
-
0.4
-
750
Mace and Chain
-
Tier:1
-
Type:No Target
The wielder spins violently, dealing damage to enemies in range and stealing their physical armor every second. Grants Unstoppable and disarms caster.
-
DAMAGE PER SECOND:85/90/95/100/105/110
-
RADIUS:400
-
DURATION:2.5/3/3.5/4/4.5/5
-
ARMOR STEAL PER SECOND:2
-
ARMOR STEAL DURATION:8
-
SUPER: Controlled SpinNo longer disarms caster
-
SUPER: Whirlwind Assault+0.8 physical armor steal per second. +4s armor steal duration
-
SUPER: Whirlwind Expanse+300 radius
-
JUICY: Whirlwind FuryDoes an attack to all enemies in the spin every second
-
125
-
18
-
0.4
Mammoth Fossil
-
Tier:2
-
Type:No Target
Unleashes a stampede around the wielder, dealing magic damage with each pulse while severely reducing enemies' movement and attack speed for a brief duration.
-
PULSE DAMAGE:90/100/110/120/130/140
-
TOTAL PULSES:10
-
MOVEMENT SLOW:100
-
ATTACK SPEED SLOW:75/80/85/90/95/100
-
DEBUFF DURATION:0.4
-
PULSE INTERVAL:0.5
-
SUPER: Herd's StompPulses stun for 0.15s
-
SUPER: Herd's BulwarkEach pulse increases physical armor of teammates in 800 radius by 2 for 12s
-
SUPER: Herd's MomentumEach pulse increases your attack damage by 15 for 10s
-
JUICY: Trumpet DanceMammoths appear from the top and stampede the arena. When a mammoth comes in contact with an enemy unit, they will deal 300 physical damage and push them 200 units in the direction they are moving.
-
250
-
40
-
0.8
Mask of Agamemnon
-
Tier:1
-
Type:No Target
Silences the caster, and boosts attack speed and physical armor for a short duration.
-
ATTACK SPEED:90/105/120/135/150/165
-
PHYSICAL ARMOR:9/10/11/12/13/14
-
DURATION:10
-
SUPER: King's FortitudePassively grants +125 health for every 5 armor
-
SUPER: King's BladePermanently gain +3 attack speed during the buff every time you kill a hero (3 second grace period)
-
SUPER: King's Reprisal+20% chance to counter an attack within 800 range with a 150% critical strike that gives 80% lifesteal. 0.7s cooldown
-
JUICY: One True KingWhile this relic is active, enemies within 550 range of you will also be silenced
-
100
-
12
-
0.5
Mask of the Flayed
-
Tier:2
-
Type:Passive
Grants +300 attack damage.
-
SUPER: Level 2Has a 10% chance to critically strike for 300% of attack damage
-
SUPER: filler1undefined
-
SUPER: filler2undefined
-
JUICY: Level 3Deathrattle: Upon first death, instantly revives this hero with 50% health
Matryoshka Doll
-
Tier:1
-
Type:Point Target
Throws a doll on the battlefield that deals damage to enemies and knocks them away. Upon exploding, smaller versions of the doll are scattered in an area that deal damage and stun enemies.
-
MAIN DOLL DAMAGE:200/250/300/350/400/450
-
KNOCKBACK DISTANCE:400
-
SMALL DOLL DAMAGE:125/165/205/245/285/325
-
STUN DURATION:1.75
-
SUPER: Nested Hunger+400 knockback
-
SUPER: Nested FlurrySmall dolls seek the closest enemy while active.
-
SUPER: Nested BloomAll dolls heal 100 health per second to allies within 500 units
-
JUICY: Giant DollA giant doll is instead thrown on cast, dealing 800 Pure damage to enemies within 800 radius. Two nested dolls are inside.
-
175
-
14
-
0.3
-
1400
Mirror of Archimedes
-
Tier:1
-
Type:No Target
For a brief moment, the wielder reflects the first instance of damage from enemy heroes, taking no damage. The reflected damage stuns the attacker.
-
STUN:1.2/1.4/1.6/1.8/2/2.2
-
DAMAGE REFLECTED:100%
-
BUFF DURATION:3
-
SUPER: Solar Velocity+1s stun duration
-
SUPER: Solar BarrierProvides 10% relic lifesteal and 10% relic power for each enemy stunned. Duration 8s.
-
SUPER: Solar HealingFor 6s after casting, allies in 900 radius gain 30% incoming healing
-
JUICY: Solar FlareReflected damage does +500 more damage
-
75
-
10
-
0.1
Monkey's Paw
-
Tier:1
-
Type:Passive
Grants the wielder a significant boost to attack damage, but also reduces their attack speed.
-
ATTACK DAMAGE:60/75/90/105/120/135
-
ATTACK SPEED REDUCTION:-30
-
SUPER: WrathGrants 20% attack damage and -5 physical armor
-
SUPER: EnvyGrants 50% Toughness and -15 move speed
-
SUPER: GreedGrants 25% relic lifesteal and -5 magic armor
-
JUICY: PrideGet a buff that grants you +200% attack damage until your next attack. Buff lasts 2s. Cooldown 4s
Mortar
-
Tier:1
-
Type:Unit Target
Fires an explosive shell at an enemy location, dealing damage and lowering the physical armor of affected enemies.
-
DAMAGE:150/200/250/300/350/400
-
RADIUS:350
-
ARMOR REDUCTION:4/5/6/7/8/9
-
DURATION:10
-
SUPER: Shell Radius+150 radius
-
SUPER: Shell CycleArmor reduction becomes undispellable and piercing
-
SUPER: Shell Splitter-5 armor
-
JUICY: Big BerthaSpawns Big Bertha, which fires a mortar shell every 5 seconds at random targets, each dealing 2x damage. Big Bertha inherits obtained upgrades.
-
50
-
6
-
0.1
-
1500
Napoleon's Boots
-
Tier:1
-
Type:No Target
Disarms caster. For every 140 units travelled, deal damage based on your attack to enemies in area. Caster aggressively runs around for the duration of the effect. Undispellable.
-
ATTACK DAMAGE AS DAMAGE:30%/36%/42%/48%/54%/60%
-
RADIUS:400
-
DURATION:6
-
SUPER: Marching Advance-5s cooldown
-
SUPER: Marching Guard+12 physical armor while relic is active
-
SUPER: Marching Momentum+10 movespeed for each active relic
-
JUICY: Napoleon ComplexUnit gains a Napoleon complex, granting +200 radius to this relic and +100 attack damage.
-
100
-
15
-
0.3
Oil Lamp
-
Tier:2
-
Type:Point Target
Summons a Genie at the target location, stunning and damaging all enemies in a large radius. Pierces Unstoppable
-
PIERCES UNSTOPPABLE:YES
-
STUN:1
-
SPAWN DAMAGE:100/120/140/160/180/200
-
RADIUS:600
-
GENIE DAMAGE:80/100/120/140/160/180
-
GENIE HEALTH:2000/2200/2400/2600/2800/3000
-
GENIE PHYSICAL ARMOR:4.5/5/5.5/6/6.5/7
-
GENIE MAGIC ARMOR:20
-
SUPER: Wish for PowerGenie gains an immolation aura that deals 70 damage per second in 500 radius
-
SUPER: Wish for ProtectionDamage dealt by Genie will heal the Genie for 250%.
-
SUPER: Wish for PunishmentDeathrattle: Genie becomes enraged upon caster's death, gaining 250 attack speed
-
JUICY: Wish for a FamilySpawns a second Genie after 1s.
-
250
-
60
-
0.8
-
1000
Orca Fossil
-
Tier:2
-
Type:Point Target
Channels a whirlpool that stuns and drags units within range toward its center, dealing continuous magic damage. Pierces.
-
DPS:110/120/130/140/150/160
-
DURATION:3/3.5/4/4.5/5/5.5
-
RADIUS:500
-
SUPER: Pod's Encroachment+1s duration. Enemies killed in the whirlpool extend the duration by an additional +1s.
-
SUPER: Pod's Influence+30 physical armor while channeling
-
SUPER: Pod's AttritionEnemies in whirlpool lose 4 magic armor per pulse. Stacks. Duration: 6s
-
JUICY: Whale SongA killer Whale spawns in the whirlpool dealing 250 + 10% max HP magical damage with each bite. Whale remains if channel ends early.
-
200
-
40
-
0.8
-
450
P.E.D.
-
Tier:1
-
Type:No Target
Provides attack speed to the caster on use.
-
ATTACK SPEED:70/90/110/130/150/170
-
DURATION:12
-
SUPER: Kickback25% chance for attacks to knockback enemy for 0.5 seconds
-
SUPER: Cutting Cycle25% chance for attacks to ignore armor
-
SUPER: The StackReduces cooldown by 8
-
JUICY: Gene DopingGain 1% of target's stats for 10 seconds after hitting them.
-
50
-
16
-
0.2
Persian Carpet
-
Tier:1
-
Type:Point Target
The caster jumps on a magic carpet that transports them to a location with enemies, damaging them and providing the caster with relic power. Caster is invulnerable during travel time.
-
TRAVEL TIME:0.5
-
LANDING DAMAGE:100/120/140/160/180/200
-
LANDING RADIUS:600
-
RELIC POWER:14%/18%/22%/26%/30%/34%
-
RELIC POWER DURATION:12
-
SUPER: Shah’s Insight+20% relic power for each ultimate equipped
-
SUPER: Shah’s CommandLanding also silences enemies for 2s
-
SUPER: Shah’s DisciplineReduce cast speed of your relics by 40%
-
JUICY: Shah’s Dominion+150 bonus radius to your relics. Landing Damage increased by 200
-
125
-
8
-
1
-
1400
Persian Cat
-
Tier:2
-
Type:No Target
Unleashes the ferocious claws of a common house cat that stuns and damages enemies around the caster.
-
STUN DURATION:2/2.2/2.4/2.6/2.8/3
-
RADIUS:850
-
DAMAGE:350/380/410/440/470/500
-
SUPER: Scratching Post+250 damage
-
SUPER: HairballAffected units also lose 40% relic power for 8s.
-
SUPER: Cat NipAfter activation, caster gains 150 attack speed and 20 move speed for 8s.
-
JUICY: Litter BoxPassively reduces 50% toughness from all enemies
-
200
-
60
-
0.3
Philosopher's Stone
-
Tier:1
-
Type:Passive
Each time the wielder activates a relic, allies in range are restored with mana and health.
-
MANA GAINED:35/40/45/50/55/60
-
HP GAINED:40/50/60/70/80/90
-
SUPER: Elixir of ValorDeals 8% current health as damage to enemies in radius
-
SUPER: Elixir of Clarity+40 mana restored
-
SUPER: Elixir of RejuvenationWhen an ally falls below 10% HP, they gain HP equal to 40% of the caster's current mana. Overheals. Happens once per round.
-
JUICY: Elixir of HasteGains 40% Cooldown Reduction
Pirate Flag
-
Tier:1
-
Type:No Target
Unleashes a Kraken to empower the caster's next attack, dealing a massive critical strike, launching the target into the air and stunning them briefly.
-
CRITICAL STRIKE:210%/225%/240%/255%/270%/285%
-
STUN:1.5
-
SUPER: Kraken's ResolveEmpowered attack reduces the target's attack damage by 40% for 4s
-
SUPER: Kraken's MightEmpowered attack Breaks the target for 4s.
-
SUPER: Kraken's Dread+70% damage multiplier
-
JUICY: Tentacle Surprise17% chance on attack to instantly empower it.
-
80
-
8
-
0.3
Pirate Rum
-
Tier:1
-
Type:Point Target
Drenches an area in rum, applying a debuff to enemy heroes that causes them to receive bonus damage from attacks.
-
BONUS DAMAGE:35/40/45/50/55/60
-
RADIUS:600
-
DURATION:9
-
SUPER: Drunken StaggerAlso applies -10 physical armor and -30 movement speed to enemies.
-
SUPER: Wide Pour+20 bonus physical damage.
-
SUPER: Dead Man's DrinkWhen caster dies, they will grant their closest allied hero 100 attack damage for the rest of the round.
-
JUICY: Bottomless CourageCovers the entire arena.
-
90
-
13
-
0.4
-
800
Plague Doctor Cane
-
Tier:1
-
Type:Unit Target
Spawns a vial of leeches over a target unit that deals a burst of damage to enemies in a small area based on the caster's max health while healing them for a percentage.
-
MAX HEALTH AS DAMAGE:15%/17%/19%/21%/23%/25%
-
HEALING FROM DAMAGE:100%
-
RADIUS:400
-
SUPER: Shock TherapyDisarms targets for 2 seconds
-
SUPER: Vital DraughtPassively grants 1% max HP as regen every time the wielder casts a relic. Duration 8s
-
SUPER: Caustic SerumLowers magic armor by 8 for 5 seconds.
-
JUICY: Rat QueenSummons the Rat Queen who casts a larger version of this relic on random enemies. Radius: 600
-
100
-
6
-
0.4
-
800
Plague Doctor Mask
-
Tier:1
-
Type:Unit Target
Unleashes a diseased rat that bounces between enemies, dealing damage and transferring a portion of their health to the wielder for a limited time.
-
MAX BOUNCES:6
-
DAMAGE:50
-
HP TAKEN:75/80/85/90/95/100
-
BOUNCE RADIUS:600
-
DURATION:30
-
SUPER: Paralyzing InfectionCaster gains 25% more HP from rats
-
SUPER: Corrosive InfectionRats reduce 60% incoming healing for 3s
-
SUPER: Lethal Infection+40 stacking damage per bounce
-
JUICY: Rat KingSummons the Rat King, who automatically launches rats every second, dealing 100% of this relic's effects.
-
75
-
5.5/5/4.5/4/3.5/3
-
0.2
-
800
Porcelain Throne
-
Tier:1
-
Type:Point Target
A toilet appears at the targeted area, clogging enemies for a short duration. While clogged, enemy units are stunned and dealt magic damage per second.
-
BASE DPS:75/90/105/120/135/150
-
CLOG DURATION:2/2.2/2.4/2.6/2.8/3
-
RADIUS:330
-
SUPER: Fiber OverloadAdd 6% max health damage per second
-
SUPER: Explosive FinishAfter an enemy gets unclogged, they are ejected out towards another random enemy in the arena. Upon landing, they deal 200 damage and stun enemies in a 400 radius for 1s
-
SUPER: Bidet InstallationToilet now also buffs allies in a 700 radius, granting 150 attack speed and 150 health regeneration for 6s
-
JUICY: Toilet MonsterOnce the clog is complete, the toilet becomes alive as a stationary summon, attacking nearby targets with sewage. Sewage attacks deal 32 magic damage per second, slows movespeed by 12, and lowers magic armor by 2. Lasts for 4 seconds and stacks up to 10 times.
-
150
-
9
-
0.5
-
800
Pythagorean Codex
-
Tier:1
-
Type:Passive
Every relic the caster activates will restore mana and grant them relic power. Stacks infinitely.
-
MAX MANA RESTORE:10%/12%/14%/16%/18%/20%
-
RELIC POWER:3%/4%/5%/6%/7%/8%
-
SUPER: Theorem of Reach+150 attack and cast range
-
SUPER: Theorem of Transference100% of mana restored (from any source) heals caster
-
SUPER: Enfeebling Volley+2 relic power per stack
-
JUICY: Theorem of DisplacementWhen caster falls below 30% HP, they teleport to a random location in the arena (at least 500 units away), and become Untargetable for 4s (30s cooldown). Activating the relic reduces this cooldown by 1s.
Pythagorean Sphere
-
Tier:1
-
Type:Unit Target
Launches a slow moving sphere at an enemy, dealing damage based on the caster's current mana
-
BASE DAMAGE:100/120/140/160/180/200
-
CURRENT MANA TO DAMAGE:5%/6%/7%/8%/9%/10%
-
SUPER: Theorem of PotentialDoubles the projectile speed of the sphere
-
SUPER: Theorem of EquivalenceSphere steals 4 magic armor and converts it to physical armor for 15s
-
SUPER: Theorem of ContinuanceGrants 10 HP regen and 10% incoming healing per unit hit for 15s
-
JUICY: Theorem of MultiplicityLaunches 2 additional projectiles that hit random targets in 700 radius of the target. Spheres stun for 1s
-
95
-
2
-
0.3
-
3000
Radio Jammer
-
Tier:1
-
Type:Unit Target
Silence an enemy and reduce their heal power
-
DURATION:3/3.5/4/4.5/5/5.5
-
HEAL POWER REDUCTION:20%/24%/28%/32%/36%/40%
-
SUPER: Frequency HopEffects bounce to another enemy hero.
-
SUPER: Signal ScrambleReduces magic armor by 15
-
SUPER: Bandwidth SpikeIncoming healing reduction increased by 20%. You gain heal power equal to the amount reduced for 10s
-
JUICY: Critical InterferenceWielder deals +100% more damage to silenced or stunned enemies.
-
75
-
11
-
0.35
-
800
Riot Shield
-
Tier:1
-
Type:Passive
Passively grants physical armor and health regeneration.
-
ARMOR:6/8/10/12/14/16
-
HEALTH REGEN:10/15/20/25/30/35
-
SUPER: Protect and ServeAt the start of the round, Riot Shield provides 2x the armor and health regen for 6 seconds.
-
SUPER: Counter Strike10% chance when attacked to slam enemies in 400 radius in front of you, dealing 250 + 5% max HP as physical damage
-
SUPER: Excessive ForceGain 4 attack speed for each point of physical armor.
-
JUICY: SWAT StrikeA SWAT team arrives at the beginning of the round to provide a Sniper to assist in the fight. The sniper will deal 700 Pure damage to a random enemy hero every 6s. If the wielder dies, the SWAT team retreats.
Saber-Toothed Tiger
-
Tier:2
-
Type:No Target
Summon a fierce Saber-Toothed Tiger to fight alongside you. The tiger attacks enemies with its Pounce ability, dealing critical damage. The tiger's stats scale with relic level and it dies with caster.
-
TIGER HP:850/1000/1150/1300/1450/1600
-
TIGER ATTACK DAMAGE:80/100/120/140/160/180
-
TIGER ATTACK SPEED:20/30/40/50/60/70
-
POUNCE CRIT MULTIPLIER:300%
-
SUPER: Famished BeastWhen tiger pounces, both tiger and caster gain 80% physical lifesteal for 5.
-
SUPER: Savage BeastWhen tiger pounces, both tiger and caster gain +100 attack speed for 5.
-
SUPER: Alpha BeastWhen tiger pounces, both tiger and caster gain +200 max HP, and the target is stunned for 1.5.
-
JUICY: UnleashedSummon a second tiger. Tigers no longer die with the caster.
-
175
-
60
-
0.4
Scepter of Agamemnon
-
Tier:1
-
Type:Passive
Provides attack damage and physical lifesteal
-
ATTACK DAMAGE:40/45/50/55/60/65
-
LIFESTEAL:30%/35%/40%/45%/50%/55%
-
SUPER: King's BloodPassively gives 3% physical lifesteal to the wielder for every point of their physical armor
-
SUPER: King's Resolve+30% Toughness
-
SUPER: King's LeadershipGet an aura that provides the buff at 70% effectiveness to allies in 1200 radius
-
JUICY: Lion's DenAfter dealing 500 damage, the wielder roars on their last target, dealing 350 damage and a 2.5 second stun to all enemies within 500 radius of the target. The effect has a 4 cooldown
Scythian Bow
-
Tier:1
-
Type:Passive
Successive strikes on the same target increase the wielder’s attack speed. Stacks infinitely.
-
ATTACK SPEED PER STACK:13/16/19/22/25/28
-
DURATION:15
-
SUPER: Sharpened VolleyGet 8 attack damage for every 50 attack speed you have
-
SUPER: Tempest VolleyAttacks have a 40% chance to bounce to another unit within 600 units
-
SUPER: Enfeebling VolleyYour attacks apply a poison to enemies, lowering their attack speed and incoming healing by 50. Duration 3s.
-
JUICY: Tempest VolleyStacks don't reset when switching targets
Scythian Dagger
-
Tier:1
-
Type:Passive
After attacking a target enough times, gain attack lifesteal and bonus attack damage to your next few attacks.
-
REQUIRED HITS:4
-
ATTACK CHARGES:4
-
CURSE BONUS DAMAGE:70/80/90/100/110/120
-
CURSE LIFESTEAL:40%/44%/48%/52%/56%/60%
-
SUPER: Sharpened EdgeDeal 10% of enemy max health as bonus damage on cursed attacks.
-
SUPER: Quicksilver EdgeEvery 5 seconds, the wearer attacks twice in quick succession.
-
SUPER: Frenzied EdgeGain +2% permanent attack lifesteal every time you kill a hero. (3 second grace period)
-
JUICY: Vow of SilenceWhile the buff is active, units attacked by the caster are broken and silenced for 2 seconds
Scythian Talon
-
Tier:1
-
Type:Passive
Wearer's attacks hit twice, but for less damage. Does not work on attacks from relics.
-
ATTACK DAMAGE REDUCTION:68%/64%/60%/56%/52%/48%
-
SUPER: Cutting Grit+20% Toughness
-
SUPER: Cutting DisciplineEach attack has a 10% chance to spawn an illusion. Max of 4 illusions, illusions have a 5% chance to activate this. Illusions take 200% damage, deal 20% damage and have 20% passive effectiveness. Illusions last 7s
-
SUPER: Cutting ImpactAttacks have a 15% chance to deal 100 magic damage and stun for 1.5 seconds. Cooldown: 2
-
JUICY: Cutting TorrentNo longer reduces attack damage
Seatbelt
-
Tier:1
-
Type:Passive
Passively grants max health.
-
MAX HEALTH:350/425/500/575/650/725
-
SUPER: Safety LockBlocks a targeted relic directed at the wielder. Gains 30 movespeed upon successful blocking. Cooldown: 10
-
SUPER: Safety HazardPassively reduces the incoming healing of enemies within 800 radius by 35%
-
SUPER: Safety DriveEvery 10% of health missing from the wielder grants 30 attack speed
-
JUICY: AirbagsAs long as the caster lives, their allies will be cleansed and healed 300 health every 5s
Shroud of Turin
-
Tier:1
-
Type:Unit Target
Restores health to the wielder and an ally, granting temporary toughness and overhealing
-
HEAL:200/240/280/320/360/400
-
TOUGHNESS:35%
-
DURATION:5
-
SUPER: Divine EmbraceProvides caster with +30% outgoing healing power
-
SUPER: Divine WrathAlso applies a buff that deals 400 magic damage to enemies within 575 radius upon taking 400 damage
-
SUPER: Divine RampageBuff grants 20% relic power
-
JUICY: Divine GraceGrants physical damage immunity during buff
-
125
-
15
-
0.3
-
750
Sledgehammer
-
Tier:1
-
Type:Unit Target
Slams the ground in a line, dealing an attack and stunning enemies. Each successive cast increases the damage dealt.
-
STUN DURATION:0.5/0.75/1/1.25/1.5/1.75
-
PHYSICAL DAMAGE:50%/60%/70%/80%/90%/100%
-
BONUS DAMAGE:50%
-
SUPER: Punishing BlowStrike provides 100% lifesteal based on total damage done.
-
SUPER: Rapid Blow-1s cooldown.
-
SUPER: Crushing Blow+0.5s stun duration.
-
JUICY: HammerfallCreates a perpendicular sledgehammer at the end point with the same range.
-
60
-
6
-
0.4
-
1000
Spear of the Sun
-
Tier:2
-
Type:Unit Target
Deals 1000 Pure damage to the closest enemy.
-
SUPER: Level 2Global range
-
SUPER: filler1undefined
-
SUPER: filler2undefined
-
JUICY: Level 3Instantly kills the target
-
100
-
1
-
500
Statue of David
-
Tier:2
-
Type:No Target
Chisels a Statue of David next to the caster that slings giant marble blocks to an area while it is being channeled, dealing damage and slowing enemies.
-
CHANNEL DURATION:5
-
TOTAL BLOCKS:10
-
DAMAGE PER BLOCK:145/170/195/220/245/270
-
IMPACT RADIUS:350
-
MOVEMENT SLOW:20
-
SLOW DURATION:3
-
SUPER: Molten SculptureEach block melts on impact, dealing 50 damage per second to enemies who enter for 3s.
-
SUPER: Living SculptureAllies (not including the caster) within 500 radius of the statue are thrown as blocks. When thrown, they deal 2x damage and stun enemies for 1s
-
SUPER: Final SculptureDeathrattle: When the caster dies, spawns a statue that throws 6 blocks
-
JUICY: Liberation of ArtNo longer channeled, and throws blocks indefinitely.
-
150
-
30
-
0.4
Statue of Liberty
-
Tier:2
-
Type:Point Target
Places a statue on the ground that creates a giant pit of debt around itself, immobilizing and disarming enemies while dealing magic damage per second.
-
PIT DAMAGE PER SECOND:90/100/110/120/130/140
-
PIT DURATION:3/3.2/3.4/3.6/3.8/4
-
RADIUS:550
-
SUPER: Systemic PovertyReduces enemy magic armor by 10
-
SUPER: Wealth Inequality+100 radius
-
SUPER: CorruptionAllies in range gain 20% max HP and enemies lose 20% max HP
-
JUICY: CommercializationTransforms into a snow globe that stuns and pierces Unstoppable.
-
125
-
30
-
0.4
-
600
Statue Of Prometheus
-
Tier:2
-
Type:Unit Target
Shoots a giant fireball at an enemy, dealing magic damage and bouncing to random targets in range. Each bounce deals more damage.
-
BASE DAMAGE:150/170/190/210/230/250
-
DAMAGE INCREASE PER BOUNCE:20
-
BOUNCES:6/7/8/9/10/11
-
SUPER: Infernal FlameSlows enemy move speed by 10 and attack speed by 30 for 3s
-
SUPER: Scorching FlameDrops the statue itself. Fire can bounce to statue and linger on it until a unit walks into bounce range
-
SUPER: Dying FlameDeathrattle: Launches a fireball that bounces up to 6 times
-
JUICY: Eternal FlameUnlimited bounces
-
300
-
60
-
0.4
-
700
Sutton Hoo Helmet
-
Tier:1
-
Type:No Target
Grants the wielder temporary Unstoppable and health regeneration.
-
HP REGENERATION:60/70/80/90/100/110
-
DURATION:3.5/3.75/4/4.25/4.5/4.75
-
SUPER: Helm of Renewal+100 HP regeneration while active
-
SUPER: Helm of SwiftnessGain 100 Attack Speed while active
-
SUPER: Helm Of Free WillCasts instantly. Gain 20 movespeed while active.
-
JUICY: Helm of Chaos15% chance to cast for 1s when you receive or inflict an attack (extends duration)
-
100
-
10
-
0.3
Tarot Cards
-
Tier:1
-
Type:Unit Target
The caster does a Tarot reading of their closest ally. If they take enough damage first, they draw the Star card. If they deal enough damage first, they draw the Strength card.
-
STAR CARD:325/400/475/550/625/700 Heal
-
STRENGTH CARD:50%/60%/70%/80%/90%/100% Relic power and attack damage
-
DAMAGE THRESHOLD:500
-
READING DURATION:10
-
STRENGTH CARD DURATION:6
-
SUPER: The Hanged ManOn card activation, 50% chance for the buff holder to also activate the opposite card's effect
-
SUPER: The High PriestessIf the Star card is drawn, all allied units also receive the heal
-
SUPER: The MagicianCreate an illusion of the buffed target. Illusion does 45% damage and takes 150% damage. Duration 15s. The illusion also receives the tarot reading buff.
-
JUICY: DeathOn cast, a random enemy draws the Death card, gaining the reversed Strength or Star effects. If they die before the reading ends, another enemy draws the Death card.
-
150
-
15
-
0.3
-
750
Terracotta Army
-
Tier:1
-
Type:No Target
Summons several illusions of the wielder, inheriting their passives at a reduced effectiveness. The illusions deal reduced damage and take increased damage.
-
ILLUSION COUNT:3
-
ILLUSION DAMAGE DEALT:30%/34%/38%/42%/46%/50%
-
ILLUSION EXTRA DAMAGE TAKEN:200%
-
PASSIVE EFFECTIVENESS:40%/45%/50%/55%/60%/65%
-
DURATION:25
-
SUPER: Emperor's Defense-100% illusion incoming damage
-
SUPER: Emperor's FlameCaster burns 40 mana per hit and illusions 10 mana per hit. Deals physical damage for mana burned.
-
SUPER: Emperor's DecayIllusions apply -1 physical armor for 2s (stacks)
-
JUICY: Emperor’s EdictPassively spawns an illusion of caster every 2s.
-
100
-
24
-
0.8
Tesla Coil
-
Tier:1
-
Type:Passive
After dealing several instances of damage to an enemy, a lightning bolt is released, dealing magic damage to them.
-
INSTANCES OF DAMAGE REQUIRED:4
-
DAMAGE:40/50/60/70/80/90
-
SUPER: Electric ShockSteals 15 attack speed and 4 move speed with each activation. Lasts 4s.
-
SUPER: Electric ChargeHeals for 40% of damage dealt by Tesla Coil
-
SUPER: Electric FieldDeals 1 extra damage per 10 units of distance from the caster. Maximum of 100 damage.
-
JUICY: Electric BoltEvery 5 seconds, a huge Lightning bolt strikes from the coil to a random enemy, stunning them for 2s and dealing 60% of the damage dealt by Tesla Coil during the round.
Tesla Radio
-
Tier:2
-
Type:Passive
Emits damaging radio waves each second to enemies within range. The effect continuously drains the caster's mana.
-
DPS:100/120/140/160/180/200
-
MAX HEALTH AS DAMAGE:2%/2.2%/2.4%/2.6%/2.8%/3%
-
DAMAGE INTERVAL:0.2
-
SUPER: Synthwave MusicGrants 2 magic armor for 6 seconds for each enemy hit. Cooldown: 1s
-
SUPER: Classical Music+3% max health as damage
-
SUPER: Metal MusicRadio waves stun nearby enemies for 0.5 seconds. Cooldown: 2s
-
JUICY: Weather ReportForecast a random natural disaster every 5s: Tornado: Deals 300 magic damage per second blinding enemies for 6 seconds. Earthquake: Deals 400 physical damage and stuns enemies for 2 seconds. Pierces Unstoppable. Flood: Lowers all enemy magic armor by 8, dealing 2% max health as damage for 5 seconds. Blizzard: Lowers all enemy attack speed by 70 and movement speed by 70 for 5 seconds.
Tibetan Prayer Wheel
-
Tier:1
-
Type:Unit Target
Grants the nearest ally a Barrier while releasing pulses of magical energy in a radius, healing allies each second for the duration.
-
BARRIER:40%
-
PULSE HEAL PER SECOND:75/80/85/90/95/100
-
DURATION:3.5/4/4.5/5/5.5/6
-
RADIUS:400
-
SUPER: Path of CompassionBarrier becomes undispellable
-
SUPER: Path of Permanence+400 radius
-
SUPER: Path of Protection+20% Barrier
-
JUICY: NirvanaThe first unit buffed by this relic also gains 40% max health for the rest of the round. In addition, any units they attack will take 15% more damage for 6s.
-
75
-
14
-
0.3
-
750
Titanic
-
Tier:2
-
Type:Point Target
Summons the legendary Titanic to surge toward a target area, dealing damage and stunning nearby enemies. Allies nearby the passing vessel gain damage delay for a short time.
-
DAMAGE:150/180/210/240/270/300
-
STUN:1.5/1.7/1.9/2.1/2.3/2.5
-
RADIUS:600
-
DAMAGE DELAY:15%/19%/23%/27%/31%/35%
-
DAMAGE DELAY DURATION:8
-
SUPER: Full Steam Ahead+200 damage
-
SUPER: UnsinkableBuff also provides 35% toughness
-
SUPER: Down with the Ship+600 cast range. Allies within 400 units of the caster board the ship
-
JUICY: IcebergA giant iceberg appears at the target location, lowering enemy magic armor based on how close they are to the center. Enemies in the outer vicinity will slide towards the center. Min minus magic armor: -3 Max minus magic armor: -20 Radius: 1200
-
250
-
60
-
0.3
-
900
Tommy Gun
-
Tier:1
-
Type:Point Target
The wielder sprays bullets in a wide arc, dealing physical damage with each shot counting as an attack. Requires channeling and turn rate is significantly reduced while firing.
-
BULLET DAMAGE:50/55/60/65/70/75
-
BULLETS PER SWING:5
-
TOTAL SWINGS:4
-
SUPER: Hollow Point RoundsBullets travel through enemies
-
SUPER: Long Barrel+1000 bullet range
-
SUPER: Regenerative RoundsBullets heal for 100% of damage dealt while firing
-
JUICY: Extended MagazineFiring is indefinite until interrupted.
-
75
-
10
-
0.5
-
1000
Top Hat
-
Tier:1
-
Type:Unit Target
Flings a top hat at an enemy that bounces, dealing a percent your attack power, plus a flat amount as damage, then bounces onto another enemy
-
BASE DAMAGE:120/130/140/150/160/170
-
PHYSICAL DAMAGE:75%/80%/85%/90%/95%/100%
-
BOUNCES:3
-
BOUNCE RANGE:600
-
SUPER: Union DirectiveEach target hit reduces cooldown of all other relics by 0.5s
-
SUPER: Union JudgmentSilences and deals 100 damage per second for 2s
-
SUPER: Union Strike+80% damage
-
JUICY: Presidential Spin+2 bounces
-
75
-
6
-
0.6
-
900
Trampoline
-
Tier:1
-
Type:Unit Target
Spawns a trampoline underneath a nearby ally. The ally is bounced forward. Upon landing, enemies in the area take damage and are stunned.
-
DAMAGE:150/200/250/300/350/400
-
STUN:1.5
-
BOUNCE DISTANCE:400/450/500/550/600/650
-
LANDING RADIUS:550
-
SUPER: Bounce GuardAllies bounced gain +12 physical armor per bounce for 8s.
-
SUPER: Bounce Blast+100 bounce damage for each active ability equipped on the caster.
-
SUPER: Dangerous BounceWhen attacked, while bounce the attacker. Cooldown bounceBackCooldowns.
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JUICY: Bounce ChainUnits will bounce an additional 2 times. Each bounce will increase the landing radius by 200.
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125
-
11
-
0.5
-
700
Trash Can
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Tier:2
-
Type:Unit Target
Place a trash can on a nearby ally, providing them a shield that absorbs damage. When the shield is destroyed, the trash can explodes, dealing magic damage to nearby enemies.
-
SHIELD:450/500/550/600/650/700
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DAMAGE:450/500/550/600/650/700
-
RADIUS:600
-
DURATION:8
-
SUPER: Mana DumpBurns 400 mana from enemies on explosion, restoring it to the shielded ally.
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SUPER: Overflow BinAlso places a Trash Can shield on the caster.
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SUPER: Tamper ProofExplosion dispels enemies.
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JUICY: Dumpster Fire15% chance when the buffed target is attacked to cause a fiery dumpster to fall from the sky on top of their attacker, stunning for 2.5 and dealing 100 magic damage per second in a 500 radius. Dumpster lasts the entire round.
-
75
-
11
-
0.4
-
750
Trojan Shield
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Tier:1
-
Type:Passive
Each time the wielder is attacked they gain stacking physical armor and inflict a debuff on enemies, dealing magic damage over time.
-
DPS:20/25/30/35/40/45
-
TICKS PER SECOND:3
-
ARMOR PER STACK:1/1.2/1.4/1.6/1.8/2
-
MAX STACKS:12
-
BUFF DURATION:10
-
DEBUFF DURATION:4
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SUPER: Iron GuardDouble max armor stacks
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SUPER: Wrathful Guard+30 damage per second and slow attackers' attack speed by 70
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SUPER: Ancient GuardGain +200 health for each passive relic caster has equipped
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JUICY: Trojan HorseA Trojan Horse rolls into the arena towards a random enemy, taunting them and any other enemies within 700 radius for 3 seconds and then exploding for 500 magic damage. Pierces Unstoppable
Vacuum Cleaner
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Tier:1
-
Type:Point Target
Sucks enemies towards the caster, dealing damage and stealing attack damage temporarily.
-
DAMAGE:100/120/140/160/180/200
-
ATTACK DAMAGE STOLEN:35/40/45/50/55/60
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EFFECT RADIUS:400
-
SUCK RANGE:150
-
DURATION:7
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SUPER: Draining SuctionAlso steals 10% relic power from enemy heroes.
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SUPER: Extended Suction+7 duration.
-
SUPER: Deep Suction+200 effect radius and +150 suck range.
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JUICY: Robot HelperCreates an autonomous robot that vacuums random enemies for the entire round at 50% effectiveness.
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75
-
11
-
0.45
-
1400
Van Gogh Tree
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Tier:1
-
Type:Unit Target
Plant a majestic tree at target location that periodically drops peaches directly onto nearby allied heroes, instantly granting them buffs.
-
DURATION:10
-
PEACH HEAL:60/75/90/105/120/135
-
PEACH MANA RESTORED:60/75/90/105/120/135
-
DROP INTERVAL:2
-
SUPER: CherryTree now also drops cherries onto nearby allies. A cherry grants +20 attack damage.
-
SUPER: MangoTree now also drops mangoes onto nearby allies. A mango grants +5% relic power.
-
SUPER: Allergic ReactionTree also drops rotten versions of all fruit types directly onto nearby enemies. Rotten fruits apply negative versions of the buffs.
-
JUICY: Van Gogh's BloomTree drops fruits 2 times as fast.
-
150
-
21
-
0.5
-
800
Viking Runestone
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Tier:1
-
Type:Passive
The wielder blocks a portion of incoming damage. Upon enduring sufficient damage, the caster reflects a percentage of the blocked damage and restores mana.
-
DAMAGE BLOCKED & REFLECTED:9%/10%/11%/12%/13%/14%
-
DAMAGE TAKEN THRESHOLD:350
-
MANA GAINED:50/60/70/80/90/100
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SUPER: Rune of Ansuz+4% damage ignored and reflected
-
SUPER: Rune of Othala+50 mana gained. When the wearer restores mana from any source, all allies restore the same amount.
-
SUPER: Rune of SowiloDeals 100 damage per second to enemies in 600 radius
-
JUICY: Viking BerserkerCaster gains 1500 max health, 200 attack speed, and 40 movespeed. Tapers off over 10s.
Viking Vanguard
-
Tier:1
-
Type:No Target
Taunts enemies in radius while gaining physical armor and reflecting physical damage for the duration.
-
RADIUS:650
-
BONUS ARMOR:20/22/24/26/28/30
-
DURATION:3/3.4/3.8/4.2/4.6/5
-
PHYSICAL DAMAGE REFLECT:45%/50%/55%/60%/65%/70%
-
SUPER: Berserker ShellArmor buff lasts 5s longer.
-
SUPER: Berserker RageGain +60 attack damage per hero taunted for 8s. (+10 damage from illusions and summons)
-
SUPER: Berserker BiteTaunted enemies take 3x the caster's armor as physical damage per second over 8s
-
JUICY: Berserker BashCancel a targeted relic directed at the wielder and launch a Viking shield towards the caster, dealing 700 physical damage, stunning for 1s. 5s cooldown.
-
100
-
11
-
0.4
Vinyl Record
-
Tier:1
-
Type:No Target
A vinyl record spins around the caster, emanating a powerful sound wave that expands, dealing magic damage to enemies on contact based on the distance the wave has traveled and slowing them. Deals less damage the closer the unit is to the caster.
-
MAX DAMAGE:350/400/450/500/550/600
-
MIN DAMAGE:100/150/200/250/300/350
-
SLOW:30
-
SLOW DURATION:1.5
-
SUPER: ResonanceAllies hit gain 30% relic lifesteal. Caster gets half this effect.
-
SUPER: DragSound wave slows attack speed by 75 for 5s.
-
SUPER: Last CutCasts upon death.
-
JUICY: Locked GrooveEnemies always take maximum damage and are pushed back 300 units upon contact with the sound wave.
-
80
-
9
-
0.2
Yin & Yang Pendant
-
Tier:1
-
Type:No Target
Releases a pendant to all allies and enemies within range, healing allies and damaging enemies simultaneously.
-
DAMAGE:150/180/210/240/270/300
-
HEAL:150/180/210/240/270/300
-
SUPER: Swift Flow+200 radius, +200 projectile speed
-
SUPER: Essence Flow+90 heal and damage
-
SUPER: Harmony FlowProvides +6 magic armor to allies & -6 magic armor to enemies for 3s
-
JUICY: Expansive FlowEach pendant bounces to a random target
-
100
-
5/4.6/4.2/3.8/3.4/3
-
0.5
Zulu Headdress
-
Tier:1
-
Type:Passive
Every relic cast grants the wielder increased attack speed and a boost to attack lifesteal.
-
ATTACK SPEED PER STACK:35/40/45/50/55/60
-
ATTACK LIFESTEAL PER STACK:4/5/6/7/8/9
-
MAX STACKS:6
-
DURATION:8
-
SUPER: Warrior's Reach+150 attack and cast range
-
SUPER: Warrior's Spirit+10% relic power per stack
-
SUPER: Warrior's Bloodlust+6% physical lifesteal per stack
-
JUICY: Shaka’s FuryWhen caster drops below 20% HP, they enrage, becoming unkillable and gaining 100% toughness for 4s
Zulu Necklace
-
Tier:1
-
Type:No Target
Deals physical damage in an area around the caster. Deals bonus damage for every time the unit was hit by Zulu Necklace.
-
BASE DAMAGE:100
-
DAMAGE PER STACK:60/72/84/96/108/120
-
RADIUS:1000
-
DEBUFF DURATION:14
-
SUPER: Spiritual BoostAny relic cast grants 15 attack damage for 14 seconds
-
SUPER: Spiritual ResonanceReduces physical armor by -2 and move speed by -5 per stack
-
SUPER: Spiritual Influence20% passive relic lifesteal
-
JUICY: Spiritual ResonanceFirst 3 casts each fight have 0 cooldown
-
35
-
3
-
0